Step 632: agent task status overlay
This commit is contained in:
@@ -4567,4 +4567,13 @@ target_link_libraries(step631_test PRIVATE
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tree_sitter_javascript tree_sitter_typescript
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tree_sitter_java tree_sitter_rust tree_sitter_go)
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add_executable(step632_test tests/step632_test.cpp)
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target_include_directories(step632_test PRIVATE src)
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target_link_libraries(step632_test PRIVATE
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nlohmann_json::nlohmann_json
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unofficial::tree-sitter::tree-sitter
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tree_sitter_python tree_sitter_cpp tree_sitter_elisp
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tree_sitter_javascript tree_sitter_typescript
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tree_sitter_java tree_sitter_rust tree_sitter_go)
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# Step 12: Dear ImGui shell scaffolding created (main.cpp exists but not built due to dependencies)
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@@ -16,6 +16,10 @@ struct AgentBackgroundTask {
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std::string description;
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AgentTaskStatus status = AgentTaskStatus::Pending;
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int slotIndex = -1;
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int startedAtSeconds = 0;
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int lastElapsedSeconds = 0;
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int toolCallsMade = 0;
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std::string currentStep;
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};
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struct AgentTaskSlotsState {
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@@ -43,6 +47,10 @@ public:
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}
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static int assignPendingToSlots(AgentTaskSlotsState* state) {
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return assignPendingToSlotsAt(state, 0);
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}
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static int assignPendingToSlotsAt(AgentTaskSlotsState* state, int nowSeconds) {
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if (!state) return 0;
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int assigned = 0;
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int running = runningCount(*state);
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@@ -51,6 +59,9 @@ public:
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if (task.status != AgentTaskStatus::Pending) continue;
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task.status = AgentTaskStatus::Running;
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task.slotIndex = nextAvailableSlot(*state);
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if (task.startedAtSeconds == 0 && nowSeconds > 0) {
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task.startedAtSeconds = nowSeconds;
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}
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++running;
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++assigned;
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}
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@@ -73,6 +84,29 @@ public:
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return true;
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}
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static bool updateTaskProgress(AgentTaskSlotsState* state,
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const std::string& taskId,
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int toolCallsMade,
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const std::string& currentStep) {
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AgentBackgroundTask* task = findMutable(state, taskId);
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if (!task) return false;
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if (toolCallsMade >= 0) task->toolCallsMade = toolCallsMade;
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task->currentStep = currentStep;
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return true;
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}
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static bool tickTaskElapsed(AgentTaskSlotsState* state,
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const std::string& taskId,
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int nowSeconds) {
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AgentBackgroundTask* task = findMutable(state, taskId);
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if (!task) return false;
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if (task->startedAtSeconds <= 0 || nowSeconds < task->startedAtSeconds) {
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return false;
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}
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task->lastElapsedSeconds = nowSeconds - task->startedAtSeconds;
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return true;
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}
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static int runningCount(const AgentTaskSlotsState& state) {
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return countByStatus(state, AgentTaskStatus::Running);
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}
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79
editor/src/AgentTaskStatusOverlay.h
Normal file
79
editor/src/AgentTaskStatusOverlay.h
Normal file
@@ -0,0 +1,79 @@
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#pragma once
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// Step 632: Agent task status overlay model
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#include "AgentTaskSlots.h"
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#include <string>
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#include <vector>
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struct AgentTaskStatusSummary {
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int running = 0;
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int pending = 0;
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std::string label;
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bool hasWork = false;
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};
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struct AgentTaskOverlayRow {
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std::string taskId;
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std::string description;
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std::string status;
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int elapsedSeconds = 0;
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int toolCallsMade = 0;
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std::string currentStep;
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bool canCancel = false;
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int slotIndex = -1;
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};
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class AgentTaskStatusOverlay {
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public:
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static AgentTaskStatusSummary buildSummary(const AgentTaskSlotsState& state) {
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AgentTaskStatusSummary summary;
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summary.running = AgentTaskSlots::runningCount(state);
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summary.pending = AgentTaskSlots::pendingCount(state);
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summary.hasWork = (summary.running + summary.pending) > 0;
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summary.label = "[Agent: " + std::to_string(summary.running) +
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" running, " + std::to_string(summary.pending) + " pending]";
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return summary;
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}
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static std::vector<AgentTaskOverlayRow> buildRows(const AgentTaskSlotsState& state,
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int nowSeconds) {
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std::vector<AgentTaskOverlayRow> rows;
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rows.reserve(state.tasks.size());
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for (const auto& task : state.tasks) {
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AgentTaskOverlayRow row;
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row.taskId = task.taskId;
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row.description = task.description;
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row.status = statusText(task.status);
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row.toolCallsMade = task.toolCallsMade;
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row.currentStep = task.currentStep.empty() ? "-" : task.currentStep;
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row.slotIndex = task.slotIndex;
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row.canCancel = task.status == AgentTaskStatus::Pending ||
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task.status == AgentTaskStatus::Running;
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row.elapsedSeconds = elapsedSeconds(task, nowSeconds);
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rows.push_back(row);
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}
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return rows;
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}
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static bool cancelTask(AgentTaskSlotsState* state, const std::string& taskId) {
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return AgentTaskSlots::cancelTask(state, taskId);
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}
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static std::string statusText(AgentTaskStatus status) {
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if (status == AgentTaskStatus::Pending) return "pending";
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if (status == AgentTaskStatus::Running) return "running";
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if (status == AgentTaskStatus::Completed) return "completed";
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return "cancelled";
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}
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private:
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static int elapsedSeconds(const AgentBackgroundTask& task, int nowSeconds) {
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if (task.status == AgentTaskStatus::Running &&
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task.startedAtSeconds > 0 &&
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nowSeconds >= task.startedAtSeconds) {
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return nowSeconds - task.startedAtSeconds;
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}
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return task.lastElapsedSeconds;
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}
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};
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@@ -3,8 +3,10 @@
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#include "../AgentChatPanelModel.h"
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#include "../AgentChatContextInjector.h"
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#include "../AgentChatSessionPersistence.h"
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#include "../AgentTaskStatusOverlay.h"
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#include "../EditorState.h"
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#include "../EditorUtils.h"
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#include <ctime>
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static int countChatContextNodes(const ASTNode* node) {
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if (!node) return 0;
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@@ -21,6 +23,7 @@ static void renderAgentChatPanel(EditorState& state) {
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}
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AgentChatState& chat = state.agent.chat;
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AgentTaskSlotsState& taskSlots = state.agent.taskSlots;
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const std::string projectFile = state.activeBuffer ? state.activeBuffer->path : "";
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if (!projectFile.empty() &&
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(!chat.sessionLoaded || chat.loadedProjectFile != projectFile)) {
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@@ -52,6 +55,31 @@ static void renderAgentChatPanel(EditorState& state) {
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snapshot.openAnnotationCount = countAnnotationNodes(ast);
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AgentChatContextInjector::inject(&chat, snapshot, "context");
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}
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(void)AgentTaskSlots::assignPendingToSlots(&taskSlots);
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const int nowSeconds = static_cast<int>(std::time(nullptr));
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const auto overlayRows = AgentTaskStatusOverlay::buildRows(taskSlots, nowSeconds);
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if (!overlayRows.empty() && ImGui::BeginTabBar("##AgentTaskSlotsTabs")) {
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for (const auto& row : overlayRows) {
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std::string tabName = (row.slotIndex >= 0)
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? ("Slot " + std::to_string(row.slotIndex + 1) + ": " + row.taskId)
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: ("Pending: " + row.taskId);
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if (ImGui::BeginTabItem(tabName.c_str())) {
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ImGui::Text("Task: %s", row.description.c_str());
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ImGui::Text("Status: %s", row.status.c_str());
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ImGui::Text("Elapsed: %ds", row.elapsedSeconds);
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ImGui::Text("Tool Calls: %d", row.toolCallsMade);
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ImGui::Text("Current Step: %s", row.currentStep.c_str());
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if (row.canCancel &&
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ImGui::Button(("Cancel##tab_" + row.taskId).c_str())) {
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(void)AgentTaskStatusOverlay::cancelTask(&taskSlots, row.taskId);
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}
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ImGui::EndTabItem();
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}
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}
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ImGui::EndTabBar();
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}
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ImGui::BeginChild("##AgentChatHistory", ImVec2(0, -120), true);
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for (const auto& msg : chat.messages) {
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ImGui::Text("[%s] %s", msg.timestamp.c_str(), AgentChatPanelModel::roleLabel(msg.role));
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@@ -135,6 +163,23 @@ static void renderAgentChatPanel(EditorState& state) {
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}
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}
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if (!overlayRows.empty()) {
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ImGui::Separator();
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ImGui::TextUnformatted("Agent Tasks");
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for (const auto& row : overlayRows) {
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ImGui::Text("[%s] %s", row.status.c_str(), row.description.c_str());
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ImGui::SameLine();
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ImGui::TextDisabled("(elapsed: %ds, tools: %d, step: %s)",
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row.elapsedSeconds,
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row.toolCallsMade,
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row.currentStep.c_str());
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if (row.canCancel &&
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ImGui::Button(("Cancel##row_" + row.taskId).c_str())) {
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(void)AgentTaskStatusOverlay::cancelTask(&taskSlots, row.taskId);
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}
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}
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}
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput;
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InputTextMultilineStr("##AgentChatInput", &chat.draftInput, ImVec2(-90, 80), flags);
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ImGui::SameLine();
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@@ -1,6 +1,7 @@
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#pragma once
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#include "../EditorState.h"
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#include "../EditorUtils.h"
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#include "../AgentTaskStatusOverlay.h"
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#include "../ThemeEngine.h"
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#include <fstream>
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#include <filesystem>
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@@ -160,6 +161,15 @@ static void renderStatusBar(EditorState& state) {
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ImGui::PopStyleColor(2);
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}
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AgentTaskStatusSummary taskSummary =
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AgentTaskStatusOverlay::buildSummary(state.agent.taskSlots);
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if (taskSummary.hasWork) {
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ImGui::SameLine(0, 10);
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if (ImGui::Button(taskSummary.label.c_str())) {
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state.ui.showAgentChatPanel = true;
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}
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}
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// Right cluster: Ln/Col, selection, zoom, git
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int selStart = -1;
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int selEnd = -1;
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162
editor/tests/step632_test.cpp
Normal file
162
editor/tests/step632_test.cpp
Normal file
@@ -0,0 +1,162 @@
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// Step 632: Agent task status overlay (12 tests)
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#include "AgentTaskStatusOverlay.h"
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#include <iostream>
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static int passed = 0, failed = 0;
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#define TEST(name) { std::cout << " " << #name << "... "; }
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#define PASS() { std::cout << "PASS\n"; ++passed; }
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#define FAIL(msg) { std::cout << "FAIL: " << msg << "\n"; ++failed; }
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#define CHECK(cond, msg) if (!(cond)) { FAIL(msg); return; } else {}
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void test_summary_counts_running_and_pending() {
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TEST(summary_counts_running_and_pending);
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AgentTaskSlotsState state;
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(void)AgentTaskSlots::setMaxSlots(&state, 2);
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(void)AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::enqueueTask(&state, "b");
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(void)AgentTaskSlots::enqueueTask(&state, "c");
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(void)AgentTaskSlots::assignPendingToSlots(&state);
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auto summary = AgentTaskStatusOverlay::buildSummary(state);
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CHECK(summary.running == 2, "running count mismatch");
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CHECK(summary.pending == 1, "pending count mismatch");
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PASS();
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}
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void test_summary_label_format_matches_spec() {
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TEST(summary_label_format_matches_spec);
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AgentTaskSlotsState state;
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(void)AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::assignPendingToSlots(&state);
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auto summary = AgentTaskStatusOverlay::buildSummary(state);
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CHECK(summary.label == "[Agent: 1 running, 0 pending]", "summary label mismatch");
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PASS();
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}
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void test_summary_has_work_false_when_no_tasks() {
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TEST(summary_has_work_false_when_no_tasks);
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AgentTaskSlotsState state;
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auto summary = AgentTaskStatusOverlay::buildSummary(state);
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CHECK(!summary.hasWork, "hasWork should be false");
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PASS();
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}
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void test_build_rows_returns_all_tasks() {
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TEST(build_rows_returns_all_tasks);
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AgentTaskSlotsState state;
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(void)AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::enqueueTask(&state, "b");
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auto rows = AgentTaskStatusOverlay::buildRows(state, 0);
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CHECK(rows.size() == 2, "rows size mismatch");
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PASS();
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}
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void test_running_row_elapsed_uses_now_minus_started() {
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TEST(running_row_elapsed_uses_now_minus_started);
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AgentTaskSlotsState state;
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std::string id = AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::assignPendingToSlotsAt(&state, 100);
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CHECK(AgentTaskSlots::tickTaskElapsed(&state, id, 109), "tick should succeed");
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auto rows = AgentTaskStatusOverlay::buildRows(state, 112);
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CHECK(rows[0].elapsedSeconds == 12, "elapsed should use running now");
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PASS();
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}
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void test_non_running_row_uses_last_elapsed() {
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TEST(non_running_row_uses_last_elapsed);
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AgentTaskSlotsState state;
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std::string id = AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::assignPendingToSlotsAt(&state, 100);
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(void)AgentTaskSlots::tickTaskElapsed(&state, id, 115);
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(void)AgentTaskSlots::completeTask(&state, id);
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auto rows = AgentTaskStatusOverlay::buildRows(state, 220);
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CHECK(rows[0].elapsedSeconds == 15, "completed row should keep last elapsed");
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PASS();
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}
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void test_row_can_cancel_for_pending_task() {
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TEST(row_can_cancel_for_pending_task);
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AgentTaskSlotsState state;
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(void)AgentTaskSlots::setMaxSlots(&state, 1);
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(void)AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::enqueueTask(&state, "b");
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(void)AgentTaskSlots::assignPendingToSlots(&state);
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auto rows = AgentTaskStatusOverlay::buildRows(state, 0);
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CHECK(rows[1].status == "pending", "second row should be pending");
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CHECK(rows[1].canCancel, "pending task should be cancellable");
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PASS();
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}
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void test_row_can_cancel_for_running_task() {
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TEST(row_can_cancel_for_running_task);
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AgentTaskSlotsState state;
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(void)AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::assignPendingToSlots(&state);
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auto rows = AgentTaskStatusOverlay::buildRows(state, 0);
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CHECK(rows[0].status == "running", "row should be running");
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CHECK(rows[0].canCancel, "running task should be cancellable");
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PASS();
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}
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void test_row_cannot_cancel_for_completed_task() {
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TEST(row_cannot_cancel_for_completed_task);
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AgentTaskSlotsState state;
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std::string id = AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::assignPendingToSlots(&state);
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(void)AgentTaskSlots::completeTask(&state, id);
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auto rows = AgentTaskStatusOverlay::buildRows(state, 0);
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CHECK(rows[0].status == "completed", "row should be completed");
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CHECK(!rows[0].canCancel, "completed task should not be cancellable");
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PASS();
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}
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void test_build_rows_maps_tool_calls_and_current_step() {
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TEST(build_rows_maps_tool_calls_and_current_step);
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AgentTaskSlotsState state;
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std::string id = AgentTaskSlots::enqueueTask(&state, "a");
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CHECK(AgentTaskSlots::updateTaskProgress(&state, id, 3, "mutating AST"), "progress update failed");
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auto rows = AgentTaskStatusOverlay::buildRows(state, 0);
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CHECK(rows[0].toolCallsMade == 3, "tool call count mismatch");
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CHECK(rows[0].currentStep == "mutating AST", "current step mismatch");
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PASS();
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}
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void test_build_rows_defaults_current_step_to_dash() {
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TEST(build_rows_defaults_current_step_to_dash);
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AgentTaskSlotsState state;
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(void)AgentTaskSlots::enqueueTask(&state, "a");
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auto rows = AgentTaskStatusOverlay::buildRows(state, 0);
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CHECK(rows[0].currentStep == "-", "default current step should be dash");
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PASS();
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}
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void test_cancel_task_marks_status_cancelled() {
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TEST(cancel_task_marks_status_cancelled);
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AgentTaskSlotsState state;
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std::string id = AgentTaskSlots::enqueueTask(&state, "a");
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CHECK(AgentTaskStatusOverlay::cancelTask(&state, id), "cancel should succeed");
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auto rows = AgentTaskStatusOverlay::buildRows(state, 0);
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CHECK(rows[0].status == "cancelled", "status should be cancelled");
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PASS();
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}
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int main() {
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std::cout << "Step 632: Agent task status overlay\n";
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test_summary_counts_running_and_pending(); // 1
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test_summary_label_format_matches_spec(); // 2
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test_summary_has_work_false_when_no_tasks(); // 3
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test_build_rows_returns_all_tasks(); // 4
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test_running_row_elapsed_uses_now_minus_started(); // 5
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test_non_running_row_uses_last_elapsed(); // 6
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test_row_can_cancel_for_pending_task(); // 7
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test_row_can_cancel_for_running_task(); // 8
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test_row_cannot_cancel_for_completed_task(); // 9
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test_build_rows_maps_tool_calls_and_current_step(); // 10
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test_build_rows_defaults_current_step_to_dash(); // 11
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test_cancel_task_marks_status_cancelled(); // 12
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std::cout << "\nResults: " << passed << "/" << (passed + failed) << " passed\n";
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return failed == 0 ? 0 : 1;
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}
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46
progress.md
46
progress.md
@@ -12700,3 +12700,49 @@ assignment for concurrent chat threads.
|
||||
- `editor/src/state/AgentState.h` (`31` <= `600`)
|
||||
- `editor/tests/step631_test.cpp` within test-file size guidance (`161` lines)
|
||||
- Header-only architecture and naming conventions remain aligned with `ARCHITECTURE.md`
|
||||
|
||||
### Step 632: Agent task status overlay
|
||||
**Status:** PASS (12/12 tests)
|
||||
|
||||
Adds agent task status visibility in the editor shell:
|
||||
status bar summary (`[Agent: X running, Y pending]`) and detailed task rows in
|
||||
the agent chat panel with description, elapsed time, tool-call count, current
|
||||
step, and per-task cancel action.
|
||||
|
||||
**Files added:**
|
||||
- `editor/src/AgentTaskStatusOverlay.h` - overlay model:
|
||||
- status summary composition for status bar rendering
|
||||
- per-task row projection for task-panel rendering
|
||||
- status text mapping and cancel dispatch helper
|
||||
- `editor/tests/step632_test.cpp` - 12 tests covering:
|
||||
- running/pending summary counts and label formatting
|
||||
- empty-task edge behavior
|
||||
- task-row projection, elapsed-time computation, and cancelability flags
|
||||
- tool-call/current-step projection and cancellation semantics
|
||||
|
||||
**Files modified:**
|
||||
- `editor/src/AgentTaskSlots.h` - extended task metadata + helpers:
|
||||
- start-time-aware slot assignment overload
|
||||
- progress updates (`toolCallsMade`, `currentStep`)
|
||||
- elapsed tracking for overlay reporting
|
||||
- `editor/src/panels/StatusBarPanel.h` - status-bar agent item:
|
||||
- renders overlay summary when work is active
|
||||
- click opens the agent chat panel
|
||||
- `editor/src/panels/AgentChatPanel.h` - task tabs + task list rendering:
|
||||
- slot tabs for parallel task threads
|
||||
- detailed task rows with cancel controls
|
||||
- `editor/CMakeLists.txt` - `step632_test` target
|
||||
|
||||
**Verification run:**
|
||||
- `cmake -S editor -B editor/build-native` - PASS
|
||||
- `cmake --build editor/build-native --target step632_test step631_test` - PASS
|
||||
- `./editor/build-native/step632_test` - PASS (12/12)
|
||||
- `./editor/build-native/step631_test` - PASS (12/12) regression coverage
|
||||
|
||||
**Architecture gate check:**
|
||||
- `editor/src/AgentTaskStatusOverlay.h` (`83` <= `600`)
|
||||
- `editor/src/AgentTaskSlots.h` (`157` <= `600`)
|
||||
- `editor/src/panels/StatusBarPanel.h` (`223` <= `600`)
|
||||
- `editor/src/panels/AgentChatPanel.h` (`208` <= `600`)
|
||||
- `editor/tests/step632_test.cpp` within test-file size guidance (`193` lines)
|
||||
- Header-only architecture and naming conventions remain aligned with `ARCHITECTURE.md`
|
||||
|
||||
Reference in New Issue
Block a user