Step 631: background task slots
This commit is contained in:
@@ -4558,4 +4558,13 @@ target_link_libraries(step630_test PRIVATE
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tree_sitter_javascript tree_sitter_typescript
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tree_sitter_java tree_sitter_rust tree_sitter_go)
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add_executable(step631_test tests/step631_test.cpp)
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target_include_directories(step631_test PRIVATE src)
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target_link_libraries(step631_test PRIVATE
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nlohmann_json::nlohmann_json
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unofficial::tree-sitter::tree-sitter
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tree_sitter_python tree_sitter_cpp tree_sitter_elisp
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tree_sitter_javascript tree_sitter_typescript
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tree_sitter_java tree_sitter_rust tree_sitter_go)
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# Step 12: Dear ImGui shell scaffolding created (main.cpp exists but not built due to dependencies)
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120
editor/src/AgentTaskSlots.h
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120
editor/src/AgentTaskSlots.h
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@@ -0,0 +1,120 @@
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#pragma once
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// Step 631: Background task slots
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#include <string>
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#include <vector>
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enum class AgentTaskStatus {
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Pending,
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Running,
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Completed,
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Cancelled
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};
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struct AgentBackgroundTask {
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std::string taskId;
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std::string description;
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AgentTaskStatus status = AgentTaskStatus::Pending;
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int slotIndex = -1;
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};
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struct AgentTaskSlotsState {
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int maxSlots = 2;
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int nextTaskId = 1;
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std::vector<AgentBackgroundTask> tasks;
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};
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class AgentTaskSlots {
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public:
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static bool setMaxSlots(AgentTaskSlotsState* state, int maxSlots) {
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if (!state || maxSlots < 1) return false;
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state->maxSlots = maxSlots;
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return true;
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}
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static std::string enqueueTask(AgentTaskSlotsState* state, const std::string& description) {
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if (!state || description.empty()) return "";
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AgentBackgroundTask task;
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task.taskId = "task-slot-" + std::to_string(state->nextTaskId++);
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task.description = description;
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task.status = AgentTaskStatus::Pending;
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state->tasks.push_back(task);
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return task.taskId;
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}
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static int assignPendingToSlots(AgentTaskSlotsState* state) {
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if (!state) return 0;
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int assigned = 0;
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int running = runningCount(*state);
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for (auto& task : state->tasks) {
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if (running >= state->maxSlots) break;
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if (task.status != AgentTaskStatus::Pending) continue;
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task.status = AgentTaskStatus::Running;
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task.slotIndex = nextAvailableSlot(*state);
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++running;
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++assigned;
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}
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return assigned;
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}
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static bool completeTask(AgentTaskSlotsState* state, const std::string& taskId) {
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AgentBackgroundTask* task = findMutable(state, taskId);
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if (!task || task->status != AgentTaskStatus::Running) return false;
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task->status = AgentTaskStatus::Completed;
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task->slotIndex = -1;
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return true;
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}
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static bool cancelTask(AgentTaskSlotsState* state, const std::string& taskId) {
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AgentBackgroundTask* task = findMutable(state, taskId);
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if (!task) return false;
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task->status = AgentTaskStatus::Cancelled;
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task->slotIndex = -1;
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return true;
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}
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static int runningCount(const AgentTaskSlotsState& state) {
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return countByStatus(state, AgentTaskStatus::Running);
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}
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static int pendingCount(const AgentTaskSlotsState& state) {
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return countByStatus(state, AgentTaskStatus::Pending);
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}
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static int completedCount(const AgentTaskSlotsState& state) {
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return countByStatus(state, AgentTaskStatus::Completed);
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}
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private:
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static int countByStatus(const AgentTaskSlotsState& state, AgentTaskStatus status) {
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int count = 0;
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for (const auto& task : state.tasks) {
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if (task.status == status) ++count;
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}
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return count;
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}
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static int nextAvailableSlot(const AgentTaskSlotsState& state) {
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for (int slot = 0; slot < state.maxSlots; ++slot) {
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bool used = false;
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for (const auto& task : state.tasks) {
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if (task.status == AgentTaskStatus::Running &&
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task.slotIndex == slot) {
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used = true;
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break;
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}
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}
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if (!used) return slot;
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}
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return 0;
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}
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static AgentBackgroundTask* findMutable(AgentTaskSlotsState* state,
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const std::string& taskId) {
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if (!state) return nullptr;
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for (auto& task : state->tasks) {
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if (task.taskId == taskId) return &task;
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}
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return nullptr;
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}
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};
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@@ -8,6 +8,7 @@
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#include "AgentMarketplace.h"
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#include "AgentPermissionPolicy.h"
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#include "../AgentChatPanelModel.h"
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#include "../AgentTaskSlots.h"
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struct AgentState {
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std::unique_ptr<WebSocketAgentServer> server;
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@@ -20,4 +21,5 @@ struct AgentState {
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AgentRegistry registry;
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AgentMarketplaceState marketplace;
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AgentChatState chat;
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AgentTaskSlotsState taskSlots;
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};
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149
editor/tests/step631_test.cpp
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149
editor/tests/step631_test.cpp
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@@ -0,0 +1,149 @@
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// Step 631: Background task slots (12 tests)
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#include "AgentTaskSlots.h"
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#include <iostream>
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static int passed = 0, failed = 0;
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#define TEST(name) { std::cout << " " << #name << "... "; }
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#define PASS() { std::cout << "PASS\n"; ++passed; }
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#define FAIL(msg) { std::cout << "FAIL: " << msg << "\n"; ++failed; }
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#define CHECK(cond, msg) if (!(cond)) { FAIL(msg); return; } else {}
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void test_default_max_slots_is_two() {
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TEST(default_max_slots_is_two);
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AgentTaskSlotsState state;
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CHECK(state.maxSlots == 2, "default max slots mismatch");
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PASS();
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}
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void test_set_max_slots_rejects_invalid_values() {
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TEST(set_max_slots_rejects_invalid_values);
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AgentTaskSlotsState state;
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CHECK(!AgentTaskSlots::setMaxSlots(&state, 0), "setMaxSlots should fail for 0");
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PASS();
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}
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void test_set_max_slots_applies_valid_value() {
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TEST(set_max_slots_applies_valid_value);
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AgentTaskSlotsState state;
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CHECK(AgentTaskSlots::setMaxSlots(&state, 4), "setMaxSlots should succeed");
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CHECK(state.maxSlots == 4, "maxSlots mismatch");
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PASS();
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}
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void test_enqueue_task_creates_pending_task() {
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TEST(enqueue_task_creates_pending_task);
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AgentTaskSlotsState state;
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std::string id = AgentTaskSlots::enqueueTask(&state, "generate tests");
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CHECK(!id.empty(), "task id should not be empty");
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CHECK(state.tasks.size() == 1, "task count mismatch");
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CHECK(state.tasks[0].status == AgentTaskStatus::Pending, "task should be pending");
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PASS();
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}
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void test_enqueue_task_rejects_empty_description() {
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TEST(enqueue_task_rejects_empty_description);
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AgentTaskSlotsState state;
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std::string id = AgentTaskSlots::enqueueTask(&state, "");
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CHECK(id.empty(), "task id should be empty");
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CHECK(state.tasks.empty(), "no task should be created");
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PASS();
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}
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void test_assign_pending_respects_max_slots() {
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TEST(assign_pending_respects_max_slots);
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AgentTaskSlotsState state;
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(void)AgentTaskSlots::setMaxSlots(&state, 2);
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(void)AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::enqueueTask(&state, "b");
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(void)AgentTaskSlots::enqueueTask(&state, "c");
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int assigned = AgentTaskSlots::assignPendingToSlots(&state);
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CHECK(assigned == 2, "assigned count should be 2");
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CHECK(AgentTaskSlots::runningCount(state) == 2, "running count mismatch");
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CHECK(AgentTaskSlots::pendingCount(state) == 1, "pending count mismatch");
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PASS();
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}
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void test_assign_pending_uses_distinct_slot_indices() {
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TEST(assign_pending_uses_distinct_slot_indices);
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AgentTaskSlotsState state;
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(void)AgentTaskSlots::setMaxSlots(&state, 2);
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(void)AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::enqueueTask(&state, "b");
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(void)AgentTaskSlots::assignPendingToSlots(&state);
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CHECK(state.tasks[0].slotIndex != state.tasks[1].slotIndex, "slot indices should differ");
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PASS();
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}
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void test_complete_task_transitions_running_to_completed() {
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TEST(complete_task_transitions_running_to_completed);
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AgentTaskSlotsState state;
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std::string id = AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::assignPendingToSlots(&state);
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CHECK(AgentTaskSlots::completeTask(&state, id), "complete should succeed");
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CHECK(AgentTaskSlots::completedCount(state) == 1, "completed count mismatch");
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PASS();
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}
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void test_complete_task_rejects_non_running_task() {
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TEST(complete_task_rejects_non_running_task);
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AgentTaskSlotsState state;
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std::string id = AgentTaskSlots::enqueueTask(&state, "a");
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CHECK(!AgentTaskSlots::completeTask(&state, id), "complete should fail for pending task");
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PASS();
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}
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void test_cancel_task_marks_task_cancelled() {
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TEST(cancel_task_marks_task_cancelled);
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AgentTaskSlotsState state;
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std::string id = AgentTaskSlots::enqueueTask(&state, "a");
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CHECK(AgentTaskSlots::cancelTask(&state, id), "cancel should succeed");
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CHECK(state.tasks[0].status == AgentTaskStatus::Cancelled, "status should be cancelled");
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PASS();
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}
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void test_cancel_task_clears_slot_assignment() {
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TEST(cancel_task_clears_slot_assignment);
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AgentTaskSlotsState state;
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std::string id = AgentTaskSlots::enqueueTask(&state, "a");
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(void)AgentTaskSlots::assignPendingToSlots(&state);
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CHECK(AgentTaskSlots::cancelTask(&state, id), "cancel should succeed");
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CHECK(state.tasks[0].slotIndex == -1, "slot index should be reset");
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PASS();
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}
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void test_assign_after_completion_picks_next_pending() {
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TEST(assign_after_completion_picks_next_pending);
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AgentTaskSlotsState state;
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(void)AgentTaskSlots::setMaxSlots(&state, 1);
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std::string id1 = AgentTaskSlots::enqueueTask(&state, "a");
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std::string id2 = AgentTaskSlots::enqueueTask(&state, "b");
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(void)AgentTaskSlots::assignPendingToSlots(&state);
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(void)AgentTaskSlots::completeTask(&state, id1);
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int assigned = AgentTaskSlots::assignPendingToSlots(&state);
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CHECK(assigned == 1, "one pending task should be assigned");
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CHECK(state.tasks[1].status == AgentTaskStatus::Running, "second task should be running");
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CHECK(state.tasks[1].taskId == id2, "task id mismatch");
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PASS();
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}
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int main() {
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std::cout << "Step 631: Background task slots\n";
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test_default_max_slots_is_two(); // 1
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test_set_max_slots_rejects_invalid_values(); // 2
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test_set_max_slots_applies_valid_value(); // 3
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test_enqueue_task_creates_pending_task(); // 4
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test_enqueue_task_rejects_empty_description(); // 5
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test_assign_pending_respects_max_slots(); // 6
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test_assign_pending_uses_distinct_slot_indices(); // 7
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test_complete_task_transitions_running_to_completed();// 8
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test_complete_task_rejects_non_running_task(); // 9
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test_cancel_task_marks_task_cancelled(); // 10
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test_cancel_task_clears_slot_assignment(); // 11
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test_assign_after_completion_picks_next_pending(); // 12
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std::cout << "\nResults: " << passed << "/" << (passed + failed) << " passed\n";
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return failed == 0 ? 0 : 1;
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}
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34
progress.md
34
progress.md
@@ -12666,3 +12666,37 @@ with latest-session restore and session timestamp indexing.
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- `editor/src/panels/AgentChatPanel.h` (`159` <= `600`)
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- `editor/tests/step630_test.cpp` within test-file size guidance (`184` lines)
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- Header-only architecture and naming conventions remain aligned with `ARCHITECTURE.md`
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### Step 631: Background task slots (parallel agent work)
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**Status:** PASS (12/12 tests)
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Introduces background agent task-slot scheduling with configurable parallelism,
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pending/running/completed/cancelled state transitions, and deterministic slot
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assignment for concurrent chat threads.
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**Files added:**
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- `editor/src/AgentTaskSlots.h` - task-slot model and scheduling operations:
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- queueing with generated task IDs
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- pending-to-running assignment bounded by max slots
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- completion/cancellation transitions and status counters
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- `editor/tests/step631_test.cpp` - 12 tests covering:
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- max-slot validation and default values
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- queueing semantics and empty-input edge rejection
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- bounded parallel assignment and unique slot-index allocation
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- completion/cancellation behavior and follow-on scheduling
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**Files modified:**
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- `editor/src/state/AgentState.h` - added `AgentTaskSlotsState` to agent state
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- `editor/CMakeLists.txt` - `step631_test` target
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**Verification run:**
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- `cmake -S editor -B editor/build-native` - PASS
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- `cmake --build editor/build-native --target step631_test step630_test` - PASS
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- `./editor/build-native/step631_test` - PASS (12/12)
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- `./editor/build-native/step630_test` - PASS (12/12) regression coverage
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**Architecture gate check:**
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- `editor/src/AgentTaskSlots.h` (`118` <= `600`)
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- `editor/src/state/AgentState.h` (`31` <= `600`)
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- `editor/tests/step631_test.cpp` within test-file size guidance (`161` lines)
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- Header-only architecture and naming conventions remain aligned with `ARCHITECTURE.md`
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