2.7 KiB
2.7 KiB
Handoff — June 19, 2026
📌 Summary of Progress
In this session, we successfully built and prototyped a fully playable MVP for the Corridor Scroll module using the desktop launcher.
- Environment & Build Fixes:
- Installed
openjdk@17via Homebrew and set up Java environment variables. - Fixed desktop configuration in
desktop/build.gradle.ktsby adding the:shareddependency and passing-XstartOnFirstThreadto resolve macOS GLFW thread restrictions. - Fixed
DesktopLauncher.ktto instantiate the newGameHost(ModuleType.LINE_CORRIDOR)setup.
- Installed
- Gameplay Improvements (Corridor Scroll):
- Transformed the static horizontal prototype into a vertical wiggling corridor scrolling from bottom to top.
- Slower scroll speed (
100fpx/s) to make drawing manageable. - Implemented an organic, unpredictable centerline using composite waves (a slow left-to-right drift combined with faster wiggles).
- Designed a dynamic corridor width that swells up to 2x and pinches down to 0.5x of its base width as it scrolls.
- Inputs & Feedback Loop:
- Added standard desktop mouse/touch drag fallback inside
LineCorridorScreen.ktso the game is testable directly on macOS without an emulator. - Built a 15-second timer per session.
- Programmed real-time scoring metrics:
- Containment: % of drawn points staying within the boundaries.
- Fill: Shading coverage between boundaries (calculated vertically in bins, normalized by the dynamic width of each bin).
- Overall: Weighted combination.
- Added end-game screens displaying scores and a restart prompt (SPACE/TAP to replay).
- Added standard desktop mouse/touch drag fallback inside
🛠️ Current State
- The desktop application compiles and runs successfully using:
export JAVA_HOME="$(brew --prefix openjdk@17)/libexec/openjdk.jdk/Contents/Home" ./gradlew :desktop:run - Gameplay is interactive, responsive, and wiggles/pinches behave as expected.
📋 Next Steps & Feature Backlog
- Pretentious Art Critique Commentary ("The Gallery Critique"):
- We drafted a feature proposal in
proposal_commentary.md. - Next session can implement
ArtArchetypein the:sharedmodule and load corresponding art snob quotes (e.g., from Dr. Alistair Vance or Madame Genevieve) depending on whether the player was too safe (high containment, low fill) or too messy (low containment, high fill).
- We drafted a feature proposal in
- Android & Stylus Integration:
- Test the Android target and hook up actual S-Pen data (pressure/tilt) via
MotionEventAPIs to make sure it handles S-Pen pressure.
- Test the Android target and hook up actual S-Pen data (pressure/tilt) via
- Additional Modules:
- Begin development of Phase 2 modules like the Pressure Ramp (matching target pressure curves).