# Handoff — June 19, 2026 ## 📌 Summary of Progress In this session, we successfully built and prototyped a fully playable MVP for the **Corridor Scroll** module using the desktop launcher. 1. **Environment & Build Fixes:** - Installed `openjdk@17` via Homebrew and set up Java environment variables. - Fixed desktop configuration in `desktop/build.gradle.kts` by adding the `:shared` dependency and passing `-XstartOnFirstThread` to resolve macOS GLFW thread restrictions. - Fixed `DesktopLauncher.kt` to instantiate the new `GameHost(ModuleType.LINE_CORRIDOR)` setup. 2. **Gameplay Improvements (Corridor Scroll):** - Transformed the static horizontal prototype into a vertical wiggling corridor scrolling from bottom to top. - Slower scroll speed (`100f` px/s) to make drawing manageable. - Implemented an organic, unpredictable centerline using composite waves (a slow left-to-right drift combined with faster wiggles). - Designed a dynamic corridor width that swells up to 2x and pinches down to 0.5x of its base width as it scrolls. 3. **Inputs & Feedback Loop:** - Added standard desktop mouse/touch drag fallback inside `LineCorridorScreen.kt` so the game is testable directly on macOS without an emulator. - Built a 15-second timer per session. - Programmed real-time scoring metrics: - **Containment:** % of drawn points staying within the boundaries. - **Fill:** Shading coverage between boundaries (calculated vertically in bins, normalized by the dynamic width of each bin). - **Overall:** Weighted combination. - Added end-game screens displaying scores and a restart prompt (SPACE/TAP to replay). --- ## 🛠️ Current State * The desktop application compiles and runs successfully using: ```bash export JAVA_HOME="$(brew --prefix openjdk@17)/libexec/openjdk.jdk/Contents/Home" ./gradlew :desktop:run ``` * Gameplay is interactive, responsive, and wiggles/pinches behave as expected. --- ## 📋 Next Steps & Feature Backlog 1. **Pretentious Art Critique Commentary ("The Gallery Critique"):** - We drafted a feature proposal in `proposal_commentary.md`. - Next session can implement `ArtArchetype` in the `:shared` module and load corresponding art snob quotes (e.g., from *Dr. Alistair Vance* or *Madame Genevieve*) depending on whether the player was too safe (high containment, low fill) or too messy (low containment, high fill). 2. **Android & Stylus Integration:** - Test the Android target and hook up actual S-Pen data (pressure/tilt) via `MotionEvent` APIs to make sure it handles S-Pen pressure. 3. **Additional Modules:** - Begin development of Phase 2 modules like the **Pressure Ramp** (matching target pressure curves).