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whetstone_DSL/editor/tests/step512_test.cpp

154 lines
6.0 KiB
C++

// Step 512: Window Chrome + Hierarchy Pass (12 tests)
#include "WindowHierarchyModel.h"
#include <iostream>
static int passed = 0, failed = 0;
#define TEST(name) { std::cout << " " << #name << "... "; }
#define PASS() { std::cout << "PASS\n"; ++passed; }
#define FAIL(msg) { std::cout << "FAIL: " << msg << "\n"; ++failed; }
#define CHECK(cond, msg) if (!(cond)) { FAIL(msg); return; } else {}
static std::vector<SurfaceNode> baseHierarchy() {
return {
{"editor", SurfaceRole::Work, false, true, 0, {}},
{"left-tool", SurfaceRole::Tool, false, true, 0, {}},
{"completion", SurfaceRole::Overlay, false, true, 0, {}},
{"dialog", SurfaceRole::Modal, true, true, 0, {}},
{"toast", SurfaceRole::Notification, false, true, 0, {}}
};
}
void test_style_for_work_role_has_lowest_base_z() {
TEST(style_for_work_role_has_lowest_base_z);
auto s = WindowHierarchyModel::styleForRole(SurfaceRole::Work, 0);
CHECK(s.zIndex >= 100 && s.zIndex < 200, "work z-index range invalid");
PASS();
}
void test_style_for_tool_role_above_work() {
TEST(style_for_tool_role_above_work);
auto work = WindowHierarchyModel::styleForRole(SurfaceRole::Work, 0);
auto tool = WindowHierarchyModel::styleForRole(SurfaceRole::Tool, 0);
CHECK(tool.zIndex > work.zIndex, "tool should be above work");
PASS();
}
void test_overlay_role_above_tool() {
TEST(overlay_role_above_tool);
auto tool = WindowHierarchyModel::styleForRole(SurfaceRole::Tool, 0);
auto overlay = WindowHierarchyModel::styleForRole(SurfaceRole::Overlay, 0);
CHECK(overlay.zIndex > tool.zIndex, "overlay should be above tool");
PASS();
}
void test_modal_role_above_overlay() {
TEST(modal_role_above_overlay);
auto overlay = WindowHierarchyModel::styleForRole(SurfaceRole::Overlay, 0);
auto modal = WindowHierarchyModel::styleForRole(SurfaceRole::Modal, 0);
CHECK(modal.zIndex > overlay.zIndex, "modal should be above overlay");
PASS();
}
void test_validate_marks_modal_flag_missing() {
TEST(validate_marks_modal_flag_missing);
auto nodes = baseHierarchy();
nodes[3].modal = false;
auto report = WindowHierarchyModel::validateAndOrder(nodes);
CHECK(!report.valid, "report should be invalid");
CHECK(!report.violations.empty(), "expected violations");
PASS();
}
void test_normalize_sets_modal_flag() {
TEST(normalize_sets_modal_flag);
auto nodes = baseHierarchy();
nodes[3].modal = false;
auto normalized = WindowHierarchyModel::normalize(nodes);
bool fixed = false;
for (const auto& n : normalized) {
if (n.id == "dialog" && n.modal) fixed = true;
}
CHECK(fixed, "modal flag should be restored");
PASS();
}
void test_order_is_sorted_by_zindex() {
TEST(order_is_sorted_by_zindex);
auto report = WindowHierarchyModel::validateAndOrder(baseHierarchy());
bool sorted = true;
for (size_t i = 1; i < report.ordered.size(); ++i) {
if (report.ordered[i - 1].style.zIndex > report.ordered[i].style.zIndex) sorted = false;
}
CHECK(sorted, "order should be sorted by z-index");
PASS();
}
void test_blocks_interaction_for_modal_over_work() {
TEST(blocks_interaction_for_modal_over_work);
auto modal = SurfaceNode{"dialog", SurfaceRole::Modal, true, true, 0,
WindowHierarchyModel::styleForRole(SurfaceRole::Modal, 0)};
auto work = SurfaceNode{"editor", SurfaceRole::Work, false, true, 0,
WindowHierarchyModel::styleForRole(SurfaceRole::Work, 0)};
CHECK(WindowHierarchyModel::blocksInteraction(modal, work),
"modal should block underlying work surface");
PASS();
}
void test_non_interactive_overlay_does_not_block() {
TEST(non_interactive_overlay_does_not_block);
auto overlay = SurfaceNode{"overlay", SurfaceRole::Overlay, false, false, 0,
WindowHierarchyModel::styleForRole(SurfaceRole::Overlay, 0)};
auto work = SurfaceNode{"editor", SurfaceRole::Work, false, true, 0,
WindowHierarchyModel::styleForRole(SurfaceRole::Work, 0)};
CHECK(!WindowHierarchyModel::blocksInteraction(overlay, work),
"non-interactive overlay should not block");
PASS();
}
void test_depth_increases_zindex_within_role() {
TEST(depth_increases_zindex_within_role);
auto a = WindowHierarchyModel::styleForRole(SurfaceRole::Tool, 0);
auto b = WindowHierarchyModel::styleForRole(SurfaceRole::Tool, 3);
CHECK(b.zIndex > a.zIndex, "deeper node should get higher z-index");
PASS();
}
void test_notification_between_overlay_and_modal() {
TEST(notification_between_overlay_and_modal);
auto notif = WindowHierarchyModel::styleForRole(SurfaceRole::Notification, 0);
auto overlay = WindowHierarchyModel::styleForRole(SurfaceRole::Overlay, 0);
auto modal = WindowHierarchyModel::styleForRole(SurfaceRole::Modal, 0);
CHECK(notif.zIndex > overlay.zIndex, "notification should be above overlay");
CHECK(notif.zIndex < modal.zIndex, "notification should be below modal");
PASS();
}
void test_validate_passes_for_base_hierarchy() {
TEST(validate_passes_for_base_hierarchy);
auto report = WindowHierarchyModel::validateAndOrder(baseHierarchy());
CHECK(report.valid, "base hierarchy should be valid");
PASS();
}
int main() {
std::cout << "Step 512: Window Chrome + Hierarchy Pass\n";
test_style_for_work_role_has_lowest_base_z(); // 1
test_style_for_tool_role_above_work(); // 2
test_overlay_role_above_tool(); // 3
test_modal_role_above_overlay(); // 4
test_validate_marks_modal_flag_missing(); // 5
test_normalize_sets_modal_flag(); // 6
test_order_is_sorted_by_zindex(); // 7
test_blocks_interaction_for_modal_over_work(); // 8
test_non_interactive_overlay_does_not_block(); // 9
test_depth_increases_zindex_within_role(); // 10
test_notification_between_overlay_and_modal(); // 11
test_validate_passes_for_base_hierarchy(); // 12
std::cout << "\nResults: " << passed << "/" << (passed + failed) << " passed\n";
return failed == 0 ? 0 : 1;
}