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whetstone_DSL/docs/annotations/Scope & Namespace resolution.md
2026-02-06 19:31:38 -07:00

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# Subject 4: Scope & Namespace Resolution
This document defines the annotations required to map identifier lookup, isolation, and visibility across disparate language environments. To ensure a lossless transition, the AST must track not just the name of a symbol, but the exact "binding site" and "reachability" rules of that symbol.
## 1. Symbol Binding & Lookup Semantics
| | | |
|---|---|---|
|**Annotation**|**Semantic Purpose**|**Example Conflict**|
|**`@Binding(Static)`**|Resolved at compile time based on text.|C, Java, Rust.|
|**`@Binding(Dynamic)`**|Resolved at runtime based on call stack.|Lisp (Emacs Lisp), Perl (local), early TeX.|
|**`@Lookup(Lexical)`**|Scope is defined by where code is written.|Most modern languages (JS, Python, C++).|
|**`@Lookup(Hoisted)`**|Declarations are moved to the top of scope.|JavaScript `var`, Python function definitions.|
## 2. Closure Captures & Environment Mapping
When a function "remembers" its environment, we must annotate how it accesses those external variables to prevent memory leaks or data races.
### A. Capture Strategies (`@Capture`)
- **`@Capture(Value)`**: A copy of the variable at the time of creation (C++ `[x]`).
- **`@Capture(Ref)`**: A reference to the live variable (JS, Python, C++ `[&x]`).
- **`@Capture(Move)`**: Transfer of ownership into the closure (Rust `move ||`).
**Projection Logic:** * **Into C:** The engine must generate a "Context Struct" containing all captured values/pointers and pass it as a hidden first argument to the projected function.
## 3. Visibility & Access Control
| | | | |
|---|---|---|---|
|**Annotation**|**Level**|**Target Action (into Java)**|**Target Action (into Python)**|
|**`@Visibility(Private)`**|Strictly local to the owner.|`private` keyword.|`__name` (double underscore) mangling.|
|**`@Visibility(Internal)`**|Visible within the same module/binary.|`internal` / `package-private`.|Standard naming; logic enforced via linter.|
|**`@Visibility(Friend)`**|Visible to specific other entities.|C++ `friend` class/func.|Requires interface projection or reflection.|
## 4. Namespace & Module Resolution
Handling how names are qualified and imported.
- **`@Namespace(Qual)`**: The symbol requires a prefix (e.g., `std::vector`).
- **`@Namespace(Flat)`**: The symbol exists in a global or current flat scope.
- **`@Conflict(Shadow)`**: Annotates where a local variable "hides" an outer one.
**Projection Logic:**
If projecting from a **Qualified** language (C++) to a **Flat** one (Global-heavy JS), the engine must "mangle" names (e.g., `std_vector`) to avoid collisions.
## 5. The "Legacy Symbol" Problem
For modernizing C++ or Fortran, we often encounter "Global State" or "Header Bloat."
- **Annotation:** `@Scope(Global_Leaked)`
- **Transformation:** Identify globals that are only used in one logical unit and "demote" them to `@Scope(Local)` or wrap them in a `@Singleton` class during projection to a safe language like Rust.