Files
whetstone_DSL/editor/tests/step631_test.cpp
2026-02-17 21:24:03 -07:00

150 lines
5.9 KiB
C++

// Step 631: Background task slots (12 tests)
#include "AgentTaskSlots.h"
#include <iostream>
static int passed = 0, failed = 0;
#define TEST(name) { std::cout << " " << #name << "... "; }
#define PASS() { std::cout << "PASS\n"; ++passed; }
#define FAIL(msg) { std::cout << "FAIL: " << msg << "\n"; ++failed; }
#define CHECK(cond, msg) if (!(cond)) { FAIL(msg); return; } else {}
void test_default_max_slots_is_two() {
TEST(default_max_slots_is_two);
AgentTaskSlotsState state;
CHECK(state.maxSlots == 2, "default max slots mismatch");
PASS();
}
void test_set_max_slots_rejects_invalid_values() {
TEST(set_max_slots_rejects_invalid_values);
AgentTaskSlotsState state;
CHECK(!AgentTaskSlots::setMaxSlots(&state, 0), "setMaxSlots should fail for 0");
PASS();
}
void test_set_max_slots_applies_valid_value() {
TEST(set_max_slots_applies_valid_value);
AgentTaskSlotsState state;
CHECK(AgentTaskSlots::setMaxSlots(&state, 4), "setMaxSlots should succeed");
CHECK(state.maxSlots == 4, "maxSlots mismatch");
PASS();
}
void test_enqueue_task_creates_pending_task() {
TEST(enqueue_task_creates_pending_task);
AgentTaskSlotsState state;
std::string id = AgentTaskSlots::enqueueTask(&state, "generate tests");
CHECK(!id.empty(), "task id should not be empty");
CHECK(state.tasks.size() == 1, "task count mismatch");
CHECK(state.tasks[0].status == AgentTaskStatus::Pending, "task should be pending");
PASS();
}
void test_enqueue_task_rejects_empty_description() {
TEST(enqueue_task_rejects_empty_description);
AgentTaskSlotsState state;
std::string id = AgentTaskSlots::enqueueTask(&state, "");
CHECK(id.empty(), "task id should be empty");
CHECK(state.tasks.empty(), "no task should be created");
PASS();
}
void test_assign_pending_respects_max_slots() {
TEST(assign_pending_respects_max_slots);
AgentTaskSlotsState state;
(void)AgentTaskSlots::setMaxSlots(&state, 2);
(void)AgentTaskSlots::enqueueTask(&state, "a");
(void)AgentTaskSlots::enqueueTask(&state, "b");
(void)AgentTaskSlots::enqueueTask(&state, "c");
int assigned = AgentTaskSlots::assignPendingToSlots(&state);
CHECK(assigned == 2, "assigned count should be 2");
CHECK(AgentTaskSlots::runningCount(state) == 2, "running count mismatch");
CHECK(AgentTaskSlots::pendingCount(state) == 1, "pending count mismatch");
PASS();
}
void test_assign_pending_uses_distinct_slot_indices() {
TEST(assign_pending_uses_distinct_slot_indices);
AgentTaskSlotsState state;
(void)AgentTaskSlots::setMaxSlots(&state, 2);
(void)AgentTaskSlots::enqueueTask(&state, "a");
(void)AgentTaskSlots::enqueueTask(&state, "b");
(void)AgentTaskSlots::assignPendingToSlots(&state);
CHECK(state.tasks[0].slotIndex != state.tasks[1].slotIndex, "slot indices should differ");
PASS();
}
void test_complete_task_transitions_running_to_completed() {
TEST(complete_task_transitions_running_to_completed);
AgentTaskSlotsState state;
std::string id = AgentTaskSlots::enqueueTask(&state, "a");
(void)AgentTaskSlots::assignPendingToSlots(&state);
CHECK(AgentTaskSlots::completeTask(&state, id), "complete should succeed");
CHECK(AgentTaskSlots::completedCount(state) == 1, "completed count mismatch");
PASS();
}
void test_complete_task_rejects_non_running_task() {
TEST(complete_task_rejects_non_running_task);
AgentTaskSlotsState state;
std::string id = AgentTaskSlots::enqueueTask(&state, "a");
CHECK(!AgentTaskSlots::completeTask(&state, id), "complete should fail for pending task");
PASS();
}
void test_cancel_task_marks_task_cancelled() {
TEST(cancel_task_marks_task_cancelled);
AgentTaskSlotsState state;
std::string id = AgentTaskSlots::enqueueTask(&state, "a");
CHECK(AgentTaskSlots::cancelTask(&state, id), "cancel should succeed");
CHECK(state.tasks[0].status == AgentTaskStatus::Cancelled, "status should be cancelled");
PASS();
}
void test_cancel_task_clears_slot_assignment() {
TEST(cancel_task_clears_slot_assignment);
AgentTaskSlotsState state;
std::string id = AgentTaskSlots::enqueueTask(&state, "a");
(void)AgentTaskSlots::assignPendingToSlots(&state);
CHECK(AgentTaskSlots::cancelTask(&state, id), "cancel should succeed");
CHECK(state.tasks[0].slotIndex == -1, "slot index should be reset");
PASS();
}
void test_assign_after_completion_picks_next_pending() {
TEST(assign_after_completion_picks_next_pending);
AgentTaskSlotsState state;
(void)AgentTaskSlots::setMaxSlots(&state, 1);
std::string id1 = AgentTaskSlots::enqueueTask(&state, "a");
std::string id2 = AgentTaskSlots::enqueueTask(&state, "b");
(void)AgentTaskSlots::assignPendingToSlots(&state);
(void)AgentTaskSlots::completeTask(&state, id1);
int assigned = AgentTaskSlots::assignPendingToSlots(&state);
CHECK(assigned == 1, "one pending task should be assigned");
CHECK(state.tasks[1].status == AgentTaskStatus::Running, "second task should be running");
CHECK(state.tasks[1].taskId == id2, "task id mismatch");
PASS();
}
int main() {
std::cout << "Step 631: Background task slots\n";
test_default_max_slots_is_two(); // 1
test_set_max_slots_rejects_invalid_values(); // 2
test_set_max_slots_applies_valid_value(); // 3
test_enqueue_task_creates_pending_task(); // 4
test_enqueue_task_rejects_empty_description(); // 5
test_assign_pending_respects_max_slots(); // 6
test_assign_pending_uses_distinct_slot_indices(); // 7
test_complete_task_transitions_running_to_completed();// 8
test_complete_task_rejects_non_running_task(); // 9
test_cancel_task_marks_task_cancelled(); // 10
test_cancel_task_clears_slot_assignment(); // 11
test_assign_after_completion_picks_next_pending(); // 12
std::cout << "\nResults: " << passed << "/" << (passed + failed) << " passed\n";
return failed == 0 ? 0 : 1;
}