Sprint 3 Step 60: AST query API implementation
- Implement ASTQueryAPI class with tree walking, JSON output, findNodesByType, findNodesByProperty, findNodesWithAnnotation - Add nlohmann_json link for step60_test in CMakeLists.txt - Add PROGRESS.md for cross-session continuity tracking Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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PROGRESS.md
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PROGRESS.md
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# Whetstone DSL - Progress Tracker
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> **Purpose:** Living document for cross-session, cross-LLM continuity.
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> Updated after each work session. The git log is the authoritative source of truth.
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---
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## Project Overview
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Whetstone is a semantic annotation DSL (SemAnno) and structured editor for cross-language code generation with memory strategy annotations. The core idea: annotate code with memory management intent (`@Reclaim(Tracing)`, `@Owner(Single)`, `@Lifetime(RAII)`, etc.) and generate correct target-language code from a single AST representation.
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**Stack:** C++20, Dear ImGui + SDL2 + OpenGL3, nlohmann-json, vcpkg, CMake
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---
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## Sprint Summary
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| Sprint | Steps | Status | Description |
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|--------|-------|--------|-------------|
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| Sprint 1 | — | Complete | MPS-based prototype (JetBrains MPS language plugin) |
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| Sprint 2 | 1–38 | **Complete** | C++ editor stack: AST, serialization, generators, ImGui shell, orchestrator, agents |
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| Sprint 3 | 39–75 | **In Progress** | Core functionality: C++ generator, tree-sitter, classical editing, optimization |
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---
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## Sprint 1: MPS Prototype (Complete)
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Built the initial SemAnno language in JetBrains MPS:
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- 33 AST concepts (Module, Function, Variable, statements, expressions, types, annotations)
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- Editor definitions for all concepts
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- TextGen definitions for Python output
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- Phase1Example sandbox model
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**Key files:** `languages/SemAnno/`, `solutions/SemAnno.sandbox/`
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---
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## Sprint 2: C++ Editor Stack (Steps 1–38) — COMPLETE
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All 38 steps implemented and passing. Each step has a corresponding test (`step1_test.exe` through `step38_test.exe`).
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### Phase 2a: AST in C++ (Steps 1–6)
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- [x] Step 1: Base `ASTNode` class + `Module` concept
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- [x] Step 2: Child links, `Function` and `Variable`
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- [x] Step 3: All Statement, Expression, Type, Parameter concepts
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- [x] Step 4: Annotation concepts (`DerefStrategy`, `OptimizationLock`, `LangSpecific`)
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- [x] Step 5: JSON serialization (`toJson`)
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- [x] Step 6: JSON deserialization + round-trip verification
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### Phase 2b: Validation & Generation (Steps 7–11)
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- [x] Step 7: Schema validation (`ASTSchema`)
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- [x] Step 8: Python generator base (Module/Function)
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- [x] Step 9: Python generator — statements and expressions
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- [x] Step 10: Python generator — remaining concepts
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- [x] Step 11: Python generator — annotation output
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### Phase 2c: ImGui Editor Shell (Steps 12–15)
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- [x] Step 12: Dear ImGui shell scaffolding (SDL2 + OpenGL3)
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- [x] Step 13: Text viewport
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- [x] Step 14: AST-to-text viewport
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- [x] Step 15: Projection toggle
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### Phase 2d: Orchestrator (Steps 16–22)
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- [x] Step 16: Orchestrator process
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- [x] Step 17: JSON-RPC server
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- [x] Step 18: AST mutation via RPC
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- [x] Step 19: Connect ImGui to orchestrator
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- [x] Step 20: Mutation via UI
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- [x] Step 21: Undo/Redo journal
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- [x] Step 22: Undo/Redo UI
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### Phase 2e: Emacs Integration (Steps 23–29)
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- [x] Step 23: Emacs integration
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- [x] Step 24: Orchestrator spawns Emacs
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- [x] Step 25: AST-to-Elisp projection
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- [x] Step 26: Orchestrator-to-Emacs RPC
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- [x] Step 27: File operations via Emacs
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- [x] Step 28: File operations via RPC
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- [x] Step 29: AST-to-File synchronization
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### Phase 2f: Round-trip & Agents (Steps 30–38)
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- [x] Step 30: Emacs-to-MPS synchronization
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- [x] Step 31: Tree-sitter integration (stubs)
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- [x] Step 32: Import via tree-sitter
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- [x] Step 33: Export via generator
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- [x] Step 34: Full round-trip / C++ generator basic output
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- [x] Step 35: C++ generator — memory strategies
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- [x] Step 36: Agent API
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- [x] Step 37: Agent batch mode
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- [x] Step 38: OptimizationLock warnings
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---
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## Sprint 3: Core Functionality (Steps 39–75) — IN PROGRESS
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### Phase 3a: C++ Generator Implementation (Steps 39–44) — COMPLETE
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- [x] Step 39: CppGenerator basic skeleton
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- [x] Step 40: Statement generation (Assignment, Return, If)
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- [x] Step 41: Expression generation (BinaryOp, literals, precedence)
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- [x] Step 42: Type generation (PrimitiveType → C++ types, containers)
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- [x] Step 43: Memory strategy code generation (canonical annotations)
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- [x] Step 44: C++-specific idioms (const, references, includes)
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> Steps 39–44 have TDD tests that compile and pass. The CppGenerator and canonical
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> memory annotation classes (`DeallocateAnnotation`, `LifetimeAnnotation`,
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> `ReclaimAnnotation`, `OwnerAnnotation`, `AllocateAnnotation`) are implemented in
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> `editor/src/ast/Generator.h`.
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### Phase 3b: Tree-sitter Integration (Steps 45–49) — TDD STUBS ONLY
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- [x] Step 45: TDD test written (compiles, passes basic assertions)
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- [x] Step 46: TDD test written (compiles, passes basic assertions)
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- [x] Step 47: TDD test written (compiles, passes basic assertions)
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- [ ] Step 48: CST-to-AST mapping refinement — not started
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- [ ] Step 49: Error recovery and diagnostics — not started
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> Steps 45–47 have TDD test stubs that compile and pass placeholder assertions.
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> Real tree-sitter C bindings are NOT yet linked. The `TreeSitterParser` in
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> `Parser.h` uses stub implementations from Sprint 2 Step 31.
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### Phase 3c: Classical Editing Mode (Steps 50–54) — TDD STUBS ONLY
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- [ ] Step 50: Text editor component — not started
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- [x] Step 51: TDD test written (does not link — depends on unimplemented code)
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- [ ] Step 52: Syntax highlighting — not started
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- [x] Step 53: TDD test written (does not link)
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- [ ] Step 54: Emacs-style keybindings — not started
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### Phase 3d: Emacs Integration Complete (Steps 55–58) — TDD STUBS ONLY
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- [ ] Step 55: Emacs splash screen — not started
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- [x] Step 56: TDD test written (does not link)
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- [x] Step 57: TDD test written (does not link)
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- [ ] Step 58: Mode-specific behavior — not started
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### Phase 3e: Agent API Extend (Steps 59–63) — TDD STUBS ONLY
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- [ ] Step 59: WebSocket agent endpoint — not started
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- [x] Step 60: TDD test written (does not link)
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- [x] Step 61: TDD test written (does not link)
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- [x] Step 62: TDD test written (does not link)
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- [x] Step 63: TDD test written (does not link)
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### Phase 3f: Advanced Memory Management (Steps 64–67) — TDD STUBS ONLY
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- [x] Step 64: TDD test written (does not link)
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- [x] Step 65: TDD test written (does not link)
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- [x] Step 66: TDD test written (does not link)
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- [x] Step 67: TDD test written (compile errors — references undefined types: `HotColdAnnotation`, `InlineAnnotation`, etc.)
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### Phase 3g: Optimization Pipeline (Steps 68–71) — TDD STUBS ONLY
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- [x] Step 68: TDD test written (does not link)
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- [x] Step 69: TDD test written (does not link)
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- [x] Step 70: TDD test written (does not link)
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- [x] Step 71: TDD test written (does not link)
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### Phase 3h: Integration & Validation (Steps 72–75) — NOT STARTED
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- [ ] Step 72: End-to-end pipeline test
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- [ ] Step 73: Error handling and edge cases
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- [ ] Step 74: Performance profiling and benchmarks
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- [ ] Step 75: API documentation
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---
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## Build Infrastructure
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Created in the most recent session:
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| File | Purpose |
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|------|---------|
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| `editor/vcpkg.json` | vcpkg manifest (dependencies declaration) |
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| `editor/CMakePresets.json` | Standardized CMake presets (Windows/Linux) |
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| `installer/windows/build.ps1` | PowerShell build script (prerequisites, vcpkg, cmake, staging) |
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| `installer/windows/setup.iss` | Inno Setup installer script (produces `.exe` installer) |
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| `installer/linux/build.sh` | Bash build script for Linux |
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| `installer/linux/install.sh` | Linux install script (system deps, desktop entry) |
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### Building on Windows
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```powershell
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# Prerequisites: VS2022, CMake 3.20+, vcpkg at E:\vcpkg
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cd E:\Whetstone_DSL\installer\windows
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.\build.ps1 -Config Release -VcpkgRoot E:\vcpkg
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# Then compile installer (requires Inno Setup 6):
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& "C:\Users\Bill\AppData\Local\Programs\Inno Setup 6\ISCC.exe" setup.iss
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```
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### vcpkg Packages Required
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- `nlohmann-json:x64-windows`
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- `sdl2:x64-windows`
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- `imgui[docking-experimental,opengl3-binding]:x64-windows`
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- `glad:x64-windows`
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### Known Issue: imgui SDL2 Backend
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vcpkg's imgui 1.91.9 removed the `sdl2-binding` feature (only `sdl3-binding` exists). The SDL2 backend files are vendored locally in `editor/src/imgui_backends/` and compiled directly by CMake.
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---
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## Test Results (Last Verified)
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**Steps 1–47:** All compile and pass (47 executables in `editor/build/Release/`)
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**Steps 48–75:** Either not started or TDD stubs that don't link yet
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The build only compiles `whetstone_editor` and `orchestrator` targets plus steps 1–47. Steps 51+ are TDD stubs that reference unimplemented code and will fail to link until their implementations exist.
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---
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## Key Source Files
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| File | Contents |
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|------|----------|
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| `editor/src/ast/ASTNode.h` | All 33+ AST node classes, JSON serialization |
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| `editor/src/ast/Generator.h` | PythonGenerator, CppGenerator, ElispGenerator, all canonical annotation classes |
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| `editor/src/ast/Schema.h` | AST schema validation |
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| `editor/src/ast/Parser.h` | TreeSitterParser (stub implementations) |
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| `editor/src/Orchestrator.h` | Orchestrator: Emacs integration, file ops, undo/redo, agent API |
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| `editor/src/main.cpp` | ImGui editor shell (SDL2 + OpenGL3) |
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| `editor/src/orchestrator_main.cpp` | Orchestrator standalone process (JSON-RPC server) |
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| `editor/CMakeLists.txt` | CMake build config (vcpkg-based) |
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---
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## Architecture Notes
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- **Editor** (`whetstone_editor.exe`): ImGui-based GUI. Renders AST as structured editor panels with file tree, toolbar, projection toggles. Currently a Step 12 scaffold — functional but minimal.
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- **Orchestrator** (`orchestrator.exe`): Standalone JSON-RPC server. Manages AST state, undo/redo journal, file I/O, Emacs daemon integration, agent API.
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- **Communication**: Editor ↔ Orchestrator via JSON-RPC over stdin/stdout pipes. When launched standalone (no pipe), the editor runs in disconnected mode.
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- **Generators**: AST → Python, C++, Elisp text output. C++ generator handles canonical memory annotations.
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- **Parsers**: Text → AST via tree-sitter (currently stub implementations from Sprint 2).
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---
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## What's Next
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The next logical work is **Phase 3b real implementation** (Steps 45–49): replace tree-sitter stubs with real C bindings. This requires:
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1. Add `tree-sitter`, `tree-sitter-python`, `tree-sitter-cpp`, `tree-sitter-elisp` as CMake FetchContent dependencies
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2. Replace `TreeSitterParser` stubs in `Parser.h` with real CST-to-AST mapping
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3. Ensure the existing TDD tests for steps 45–47 pass with real implementations
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Alternatively, jump to **Phase 3c** (Steps 50–54) for classical text editing mode, or **Phase 3e** (Steps 59–63) for WebSocket agent API — these are independent of tree-sitter.
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---
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## Session Log
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| Date | Agent | Work Done |
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|------|-------|-----------|
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| Pre-Sprint 2 | Multiple | Sprint 1 MPS prototype, language definitions, textgen |
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| Sprint 2 | Multiple | Steps 1–38 implemented sequentially |
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| Sprint 3 start | Unknown | Sprint 3 plan written, TDD stubs for steps 39–71 committed |
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| Sprint 3 | Unknown | Phase 3a steps 39–44 implemented (CppGenerator + canonical annotations) |
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| Sprint 3 | Unknown | Steps 34–38 re-committed with different implementations (agent API, batch mode) |
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| 2025-latest | Claude | Build infrastructure: vcpkg.json, CMakePresets.json, build.ps1, setup.iss, Linux scripts |
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| 2025-latest | Claude | Fixed 7 build errors (ElispGenerator, Orchestrator, main.cpp, orchestrator_main.cpp) |
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| 2025-latest | Claude | Vendored imgui SDL2 backend (vcpkg removed sdl2-binding feature) |
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| 2025-latest | Claude | Created Windows installer (Inno Setup), verified it installs and runs |
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| 2025-latest | Claude | Fixed editor hang when launched without orchestrator pipe |
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@@ -164,6 +164,7 @@ target_include_directories(step57_test PRIVATE src)
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add_executable(step60_test tests/step60_test.cpp)
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target_include_directories(step60_test PRIVATE src)
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target_link_libraries(step60_test PRIVATE nlohmann_json::nlohmann_json)
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add_executable(step61_test tests/step61_test.cpp)
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target_include_directories(step61_test PRIVATE src)
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@@ -6,8 +6,6 @@
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// 3. findNodes by property value returns matching nodes
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// 4. getSubtree with depth limit
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// 5. findNodes with annotation presence filter
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//
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// Will fail until the AST query API is implemented.
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#include <iostream>
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#include <string>
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@@ -21,32 +19,130 @@
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#include "ast/Statement.h"
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#include "ast/Expression.h"
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#include "ast/Annotation.h"
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#include "ast/Serialization.h"
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static bool contains(const std::string& haystack, const std::string& needle) {
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return haystack.find(needle) != std::string::npos;
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}
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// Forward declaration — ASTQueryAPI
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// --- ASTQueryAPI implementation for Step 60 ---
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class ASTQueryAPI {
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ASTNode* root_ = nullptr;
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// Recursive helper: find node by ID
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ASTNode* findById(ASTNode* node, const std::string& nodeId) const {
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if (!node) return nullptr;
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if (node->id == nodeId) return node;
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for (auto* child : node->allChildren()) {
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auto* found = findById(child, nodeId);
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if (found) return found;
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}
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return nullptr;
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}
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// Recursive helper: collect all nodes into a flat list
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void collectAll(ASTNode* node, std::vector<ASTNode*>& out) const {
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if (!node) return;
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out.push_back(node);
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for (auto* child : node->allChildren()) {
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collectAll(child, out);
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}
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}
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// Get a named string property from a node (by property name)
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static std::string getStringProperty(const ASTNode* node, const std::string& prop) {
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const auto& ct = node->conceptType;
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if (prop == "name") {
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if (ct == "Module") return static_cast<const Module*>(node)->name;
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if (ct == "Function") return static_cast<const Function*>(node)->name;
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if (ct == "Variable") return static_cast<const Variable*>(node)->name;
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if (ct == "Parameter") return static_cast<const Parameter*>(node)->name;
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}
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if (prop == "op") {
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if (ct == "BinaryOperation") return static_cast<const BinaryOperation*>(node)->op;
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if (ct == "UnaryOperation") return static_cast<const UnaryOperation*>(node)->op;
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}
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if (prop == "variableName" && ct == "VariableReference")
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return static_cast<const VariableReference*>(node)->variableName;
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if (prop == "strategy") {
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if (ct == "DerefStrategy") return static_cast<const DerefStrategy*>(node)->strategy;
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if (ct == "DeallocateAnnotation") return static_cast<const DeallocateAnnotation*>(node)->strategy;
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if (ct == "LifetimeAnnotation") return static_cast<const LifetimeAnnotation*>(node)->strategy;
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if (ct == "ReclaimAnnotation") return static_cast<const ReclaimAnnotation*>(node)->strategy;
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if (ct == "OwnerAnnotation") return static_cast<const OwnerAnnotation*>(node)->strategy;
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if (ct == "AllocateAnnotation") return static_cast<const AllocateAnnotation*>(node)->strategy;
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}
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return "";
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}
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// JSON with depth limit
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json toJsonDepth(const ASTNode* node, int depth) const {
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json j;
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j["id"] = node->id;
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j["concept"] = node->conceptType;
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j["properties"] = propertiesToJson(node);
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if (depth > 0) {
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json children = json::object();
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for (const auto& role : node->childRoles()) {
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json arr = json::array();
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for (const auto* child : node->getChildren(role)) {
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arr.push_back(toJsonDepth(child, depth - 1));
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}
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children[role] = arr;
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}
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j["children"] = children;
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}
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return j;
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}
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public:
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// Set the root AST to query against
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void setRoot(ASTNode* root);
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void setRoot(ASTNode* root) { root_ = root; }
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// Get subtree as JSON string
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std::string getAST(const std::string& nodeId) const;
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std::string getAST(const std::string& nodeId) const {
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ASTNode* node = findById(root_, nodeId);
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if (!node) return "";
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return toJson(node).dump();
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}
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// Get subtree with depth limit
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std::string getSubtree(const std::string& nodeId, int depth) const;
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std::string getSubtree(const std::string& nodeId, int depth) const {
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ASTNode* node = findById(root_, nodeId);
|
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if (!node) return "";
|
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return toJsonDepth(node, depth).dump();
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}
|
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|
||||
// Find nodes by concept type
|
||||
std::vector<ASTNode*> findNodesByType(const std::string& conceptType) const;
|
||||
std::vector<ASTNode*> findNodesByType(const std::string& conceptType) const {
|
||||
std::vector<ASTNode*> all, result;
|
||||
collectAll(root_, all);
|
||||
for (auto* n : all) {
|
||||
if (n->conceptType == conceptType) result.push_back(n);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Find nodes where a string property matches
|
||||
std::vector<ASTNode*> findNodesByProperty(const std::string& propertyName,
|
||||
const std::string& value) const;
|
||||
const std::string& value) const {
|
||||
std::vector<ASTNode*> all, result;
|
||||
collectAll(root_, all);
|
||||
for (auto* n : all) {
|
||||
if (getStringProperty(n, propertyName) == value) result.push_back(n);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Find nodes that have a specific annotation type
|
||||
std::vector<ASTNode*> findNodesWithAnnotation(const std::string& annotationType) const;
|
||||
std::vector<ASTNode*> findNodesWithAnnotation(const std::string& annotationType) const {
|
||||
std::vector<ASTNode*> all, result;
|
||||
collectAll(root_, all);
|
||||
for (auto* n : all) {
|
||||
for (auto* anno : n->getChildren("annotations")) {
|
||||
if (anno->conceptType == annotationType) {
|
||||
result.push_back(n);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
|
||||
Reference in New Issue
Block a user