Step 186: keyboard shortcut reference
This commit is contained in:
39
editor/src/ShortcutReference.h
Normal file
39
editor/src/ShortcutReference.h
Normal file
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#pragma once
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#include "imgui.h"
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#include "EditorState.h"
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#include <algorithm>
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#include <string>
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struct ShortcutReferenceState {
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char filter[128] = {};
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};
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static void renderShortcutReference(EditorState& state, ShortcutReferenceState& panel) {
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if (!state.ui.showShortcutReference) return;
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ImGui::Begin("Keyboard Shortcuts", &state.ui.showShortcutReference);
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ImGui::PushFont(state.uiFont);
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ImGui::InputText("Filter", panel.filter, sizeof(panel.filter));
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std::string filterText = panel.filter;
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std::transform(filterText.begin(), filterText.end(), filterText.begin(),
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[](unsigned char c) { return (char)std::tolower(c); });
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ImGui::Separator();
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ImGui::BeginChild("##shortcuts", ImVec2(0, 0), false);
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auto actions = state.keys.listActions();
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std::sort(actions.begin(), actions.end());
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for (const auto& action : actions) {
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std::string lower = action;
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std::transform(lower.begin(), lower.end(), lower.begin(),
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[](unsigned char c) { return (char)std::tolower(c); });
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if (!filterText.empty() && lower.find(filterText) == std::string::npos) continue;
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KeyCombo combo = state.keys.getBinding(action);
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ImGui::Text("%s", action.c_str());
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ImGui::SameLine(260.0f);
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ImGui::TextDisabled("%s", combo.toString().c_str());
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}
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ImGui::EndChild();
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ImGui::PopFont();
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ImGui::End();
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}
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