Step 326: RoutingEngine — Annotation-to-Dispatch Logic (12/12 tests)

Routing engine maps WorkItem annotations to dispatch decisions: worker
type, context budget, review requirements. Priority cascade from explicit
overrides through pattern detection to context-based defaults.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Bill
2026-02-15 19:09:12 -07:00
parent 08c8f0b085
commit 2a2aef3fef
4 changed files with 408 additions and 0 deletions

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@@ -1956,4 +1956,9 @@ target_link_libraries(step325_test PRIVATE
tree_sitter_javascript tree_sitter_typescript
tree_sitter_java tree_sitter_rust tree_sitter_go)
# Step 326: RoutingEngine — Annotation-to-Dispatch Logic
add_executable(step326_test tests/step326_test.cpp)
target_include_directories(step326_test PRIVATE src)
target_link_libraries(step326_test PRIVATE nlohmann_json::nlohmann_json)
# Step 12: Dear ImGui shell scaffolding created (main.cpp exists but not built due to dependencies)

192
editor/src/RoutingEngine.h Normal file
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@@ -0,0 +1,192 @@
#pragma once
// Step 326: RoutingEngine — Annotation-to-Dispatch Logic
//
// Given a WorkItem with routing annotations, produces a RoutingDecision
// that says what kind of worker should handle it and how much context
// to provide. Rules follow a priority cascade from explicit annotations
// through complexity and context width heuristics to pattern defaults.
#include "WorkItem.h"
#include <string>
#include <vector>
#include <algorithm>
// --- RoutingDecision ---
struct RoutingDecision {
std::string workerType; // "deterministic" | "template" | "slm" | "llm" | "human"
std::string contextWidth; // "local" | "file" | "project" | "cross-project"
int contextBudgetTokens = 0; // estimated tokens for context window
bool reviewRequired = false; // whether result needs human review
float confidence = 0.0f; // engine's confidence in this routing (0.0-1.0)
std::string reasoning; // human-readable explanation
std::string agentRole; // "linter" | "refactor" | "generator"
json toJson() const {
return json{
{"workerType", workerType},
{"contextWidth", contextWidth},
{"contextBudgetTokens", contextBudgetTokens},
{"reviewRequired", reviewRequired},
{"confidence", confidence},
{"reasoning", reasoning},
{"agentRole", agentRole}
};
}
static RoutingDecision fromJson(const json& j) {
RoutingDecision d;
if (j.contains("workerType")) d.workerType = j["workerType"].get<std::string>();
if (j.contains("contextWidth")) d.contextWidth = j["contextWidth"].get<std::string>();
if (j.contains("contextBudgetTokens")) d.contextBudgetTokens = j["contextBudgetTokens"].get<int>();
if (j.contains("reviewRequired")) d.reviewRequired = j["reviewRequired"].get<bool>();
if (j.contains("confidence")) d.confidence = j["confidence"].get<float>();
if (j.contains("reasoning")) d.reasoning = j["reasoning"].get<std::string>();
if (j.contains("agentRole")) d.agentRole = j["agentRole"].get<std::string>();
return d;
}
};
// --- Context budget estimation ---
inline int estimateContextBudget(const std::string& contextWidth) {
if (contextWidth == "local") return 500;
if (contextWidth == "file") return 2000;
if (contextWidth == "project") return 8000;
if (contextWidth == "cross-project") return 16000;
return 500; // default to local
}
// --- Agent role from worker type ---
inline std::string agentRoleForWorker(const std::string& workerType) {
if (workerType == "deterministic" || workerType == "template") return "refactor";
if (workerType == "human") return "generator";
return "generator"; // slm, llm
}
// --- Pattern detection ---
inline bool isGetterSetterPattern(const std::string& nodeName) {
if (nodeName.size() < 4) return false;
std::string lower = nodeName;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower.substr(0, 3) == "get" || lower.substr(0, 3) == "set" ||
lower.substr(0, 2) == "is";
}
// --- RoutingEngine ---
class RoutingEngine {
public:
// Main entry point: route a single work item
RoutingDecision route(const WorkItem& item) const {
RoutingDecision decision;
decision.contextWidth = item.contextWidth.empty() ? "local" : item.contextWidth;
decision.reviewRequired = item.reviewRequired;
decision.contextBudgetTokens = estimateContextBudget(decision.contextWidth);
// Track how many annotations contributed to the decision
int annotationSignals = 0;
// Rule 1: Explicit @Automatability override
if (!item.workerType.empty() && item.workerType != "llm") {
// Non-default workerType means architect explicitly set it
decision.workerType = item.workerType;
decision.reasoning = "Explicit @Automatability(" + item.workerType + ")";
decision.confidence = 0.95f;
annotationSignals++;
// Human routing always requires review
if (item.workerType == "human") {
decision.reviewRequired = true;
decision.confidence = 0.9f;
decision.reasoning = "Routed to human (high ambiguity or explicit)";
}
decision.agentRole = agentRoleForWorker(decision.workerType);
return decision;
}
// Rule 3: Review gate
if (item.reviewRequired) {
annotationSignals++;
}
// Rule 5: Context width escalation (evaluated before complexity
// since we may not have complexity annotations)
if (decision.contextWidth == "cross-project") {
decision.workerType = "llm";
decision.reasoning = "Cross-project context requires LLM";
decision.confidence = 0.8f;
annotationSignals++;
decision.agentRole = "generator";
return decision;
}
if (decision.contextWidth == "project") {
decision.workerType = "llm";
decision.reasoning = "Project-wide context favors LLM";
decision.confidence = 0.75f;
annotationSignals++;
decision.agentRole = "generator";
return decision;
}
// Rule 6: Pattern defaults (no complexity annotations available
// through WorkItem, so use heuristics)
// Getter/setter/accessor → deterministic
if (isGetterSetterPattern(item.nodeName)) {
decision.workerType = "deterministic";
decision.reasoning = "Getter/setter pattern → deterministic";
decision.confidence = 0.9f;
decision.agentRole = "refactor";
return decision;
}
// Context-based defaults
if (decision.contextWidth == "local") {
// Local context: simple enough for template or SLM
decision.workerType = "slm";
decision.reasoning = "Local context, default to SLM";
decision.confidence = 0.6f;
decision.agentRole = "generator";
} else if (decision.contextWidth == "file") {
decision.workerType = "slm";
decision.reasoning = "File context, default to SLM";
decision.confidence = 0.55f;
decision.agentRole = "generator";
} else {
// Fallback
decision.workerType = "llm";
decision.reasoning = "Default routing to LLM";
decision.confidence = 0.5f;
decision.agentRole = "generator";
}
// Boost confidence if we have annotation signals
if (annotationSignals > 0) {
decision.confidence = std::min(0.95f,
decision.confidence + 0.1f * annotationSignals);
}
return decision;
}
// Batch routing
std::vector<RoutingDecision> routeBatch(const std::vector<WorkItem>& items) const {
std::vector<RoutingDecision> decisions;
decisions.reserve(items.size());
for (const auto& item : items) {
decisions.push_back(route(item));
}
return decisions;
}
// Route and apply: updates the WorkItem's workerType + reviewRequired
void routeAndApply(WorkItem& item) const {
auto decision = route(item);
item.workerType = decision.workerType;
item.reviewRequired = decision.reviewRequired;
item.contextWidth = decision.contextWidth;
}
};

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// Step 326: RoutingEngine — Annotation-to-Dispatch Logic (12 tests)
// Tests routing rules: explicit override, ambiguity, context width,
// pattern defaults, batch routing, confidence, context budget.
#include "RoutingEngine.h"
#include <iostream>
#include <string>
static int passed = 0, failed = 0;
#define TEST(name) { std::cout << " " << #name << "... "; }
#define PASS() { std::cout << "PASS\n"; ++passed; }
#define FAIL(msg) { std::cout << "FAIL: " << msg << "\n"; ++failed; }
#define CHECK(cond, msg) if (!(cond)) { FAIL(msg); return; } else {}
static WorkItem makeItem(const std::string& name,
const std::string& workerType = "",
const std::string& contextWidth = "local",
bool reviewRequired = false) {
WorkItem wi;
wi.id = "wi-" + name;
wi.nodeId = "n-" + name;
wi.nodeName = name;
wi.nodeType = "Function";
wi.bufferId = "buf";
wi.workerType = workerType;
wi.contextWidth = contextWidth;
wi.reviewRequired = reviewRequired;
wi.priority = "medium";
wi.createdAt = workItemTimestamp();
return wi;
}
RoutingEngine engine;
// 1. Explicit @Automatability overrides inferred routing
void test_explicit_override() {
TEST(explicit_override);
auto wi = makeItem("compute", "deterministic", "project");
auto d = engine.route(wi);
CHECK(d.workerType == "deterministic", "explicit deterministic honored");
CHECK(d.confidence > 0.9f, "high confidence for explicit");
CHECK(d.reasoning.find("Explicit") != std::string::npos, "reasoning mentions explicit");
PASS();
}
// 2. High ambiguity → human
void test_ambiguity_human() {
TEST(ambiguity_human);
auto wi = makeItem("ambiguous", "human", "local");
auto d = engine.route(wi);
CHECK(d.workerType == "human", "routed to human");
CHECK(d.reviewRequired, "review required for human");
PASS();
}
// 3. Low complexity + local → deterministic (getter pattern)
void test_getter_deterministic() {
TEST(getter_deterministic);
auto wi = makeItem("getName", "", "local");
auto d = engine.route(wi);
CHECK(d.workerType == "deterministic", "getter → deterministic");
CHECK(d.agentRole == "refactor", "agent role = refactor");
PASS();
}
// 4. Setter pattern → deterministic
void test_setter_deterministic() {
TEST(setter_deterministic);
auto wi = makeItem("setValue", "", "local");
auto d = engine.route(wi);
CHECK(d.workerType == "deterministic", "setter → deterministic");
PASS();
}
// 5. Cross-project → LLM
void test_cross_project_llm() {
TEST(cross_project_llm);
auto wi = makeItem("orchestrate", "", "cross-project");
auto d = engine.route(wi);
CHECK(d.workerType == "llm", "cross-project → llm");
CHECK(d.contextBudgetTokens == 16000, "16000 token budget");
PASS();
}
// 6. Project context → LLM
void test_project_llm() {
TEST(project_llm);
auto wi = makeItem("buildGraph", "", "project");
auto d = engine.route(wi);
CHECK(d.workerType == "llm", "project → llm");
CHECK(d.contextBudgetTokens == 8000, "8000 token budget");
PASS();
}
// 7. Review annotation sets reviewRequired
void test_review_annotation() {
TEST(review_annotation);
auto wi = makeItem("sensitive", "", "local", true);
auto d = engine.route(wi);
CHECK(d.reviewRequired, "review preserved from annotation");
// Should also boost confidence slightly
CHECK(d.confidence > 0.5f, "confidence boosted by annotation signal");
PASS();
}
// 8. Batch routing
void test_batch_routing() {
TEST(batch_routing);
std::vector<WorkItem> items = {
makeItem("getName", "", "local"),
makeItem("compute", "", "project"),
makeItem("transform", "human", "local"),
};
auto decisions = engine.routeBatch(items);
CHECK(decisions.size() == 3, "3 decisions");
CHECK(decisions[0].workerType == "deterministic", "first=deterministic");
CHECK(decisions[1].workerType == "llm", "second=llm");
CHECK(decisions[2].workerType == "human", "third=human");
PASS();
}
// 9. No-annotation defaults (local context, no patterns)
void test_default_local() {
TEST(default_local);
auto wi = makeItem("processData", "", "local");
auto d = engine.route(wi);
CHECK(d.workerType == "slm", "local default → slm");
CHECK(d.contextBudgetTokens == 500, "500 token budget");
PASS();
}
// 10. File context default
void test_default_file() {
TEST(default_file);
auto wi = makeItem("handleRequest", "", "file");
auto d = engine.route(wi);
CHECK(d.workerType == "slm", "file default → slm");
CHECK(d.contextBudgetTokens == 2000, "2000 token budget");
PASS();
}
// 11. Confidence reflects annotation coverage
void test_confidence_levels() {
TEST(confidence_levels);
// Explicit annotation: highest confidence
auto wi1 = makeItem("f1", "template", "local");
auto d1 = engine.route(wi1);
// No annotations, just defaults: lower confidence
auto wi2 = makeItem("f2", "", "local");
auto d2 = engine.route(wi2);
CHECK(d1.confidence > d2.confidence,
"explicit has higher confidence than default");
PASS();
}
// 12. Context budget reasonable for each width
void test_context_budgets() {
TEST(context_budgets);
CHECK(estimateContextBudget("local") == 500, "local=500");
CHECK(estimateContextBudget("file") == 2000, "file=2000");
CHECK(estimateContextBudget("project") == 8000, "project=8000");
CHECK(estimateContextBudget("cross-project") == 16000, "cross-project=16000");
CHECK(estimateContextBudget("unknown") == 500, "unknown defaults to 500");
PASS();
}
int main() {
std::cout << "=== Step 326: RoutingEngine Annotation-to-Dispatch Logic ===\n";
try {
test_explicit_override();
test_ambiguity_human();
test_getter_deterministic();
test_setter_deterministic();
test_cross_project_llm();
test_project_llm();
test_review_annotation();
test_batch_routing();
test_default_local();
test_default_file();
test_confidence_levels();
test_context_budgets();
} catch (const std::exception& e) {
std::cout << "EXCEPTION: " << e.what() << "\n";
++failed;
}
std::cout << "\nResults: " << passed << "/" << (passed + failed) << " passed\n";
return failed > 0 ? 1 : 0;
}

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@@ -1333,6 +1333,27 @@ rejection flow, persistence roundtrip, stats accuracy, and a combined
**Phase 12a complete:** 6/6 steps (320-325), 68/68 tests passing
## Phase 12b: Routing Engine + Workers
### Step 326: RoutingEngine — Annotation-to-Dispatch Logic
**Status:** PASS (12/12 tests)
Given a WorkItem with routing annotations, produces a RoutingDecision with
worker type, context width, token budget, review requirements, confidence,
and reasoning. Priority cascade: explicit override → ambiguity gate →
context width escalation → getter/setter patterns → defaults.
**Files created:**
- `editor/src/RoutingEngine.h` — RoutingDecision struct (with JSON helpers),
estimateContextBudget, agentRoleForWorker, isGetterSetterPattern, RoutingEngine
class with route, routeBatch, routeAndApply
- `editor/tests/step326_test.cpp` — 12 tests: explicit override, ambiguity→human,
getter/setter→deterministic, cross-project→llm, project→llm, review annotation,
batch routing, default local/file, confidence levels, context budgets
**Files modified:**
- `editor/CMakeLists.txt` — step326_test target
---
# Roadmap Planning — Sprints 12-25+