78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
#pragma once
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// Step 562: Workflow-Aware Debug Hooks
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#include <map>
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#include <string>
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#include <vector>
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struct WorkflowDebugBinding {
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std::string workflowItemId;
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std::string debugSessionId;
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std::vector<std::string> diagnosticIds;
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bool active = true;
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};
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class WorkflowAwareDebugHooks {
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public:
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bool attach(const std::string& workflowItemId,
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const std::string& debugSessionId,
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const std::vector<std::string>& diagnosticIds) {
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if (workflowItemId.empty() || debugSessionId.empty()) return false;
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if (bindings_.count(workflowItemId) != 0) return false;
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bindings_[workflowItemId] = {workflowItemId, debugSessionId, diagnosticIds, true};
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return true;
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}
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bool detach(const std::string& workflowItemId) {
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auto it = bindings_.find(workflowItemId);
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if (it == bindings_.end()) return false;
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bindings_.erase(it);
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return true;
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}
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bool setActive(const std::string& workflowItemId, bool active) {
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auto* b = find(workflowItemId);
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if (!b) return false;
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b->active = active;
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return true;
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}
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bool addDiagnostic(const std::string& workflowItemId,
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const std::string& diagnosticId) {
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auto* b = find(workflowItemId);
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if (!b || diagnosticId.empty()) return false;
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for (const auto& d : b->diagnosticIds) {
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if (d == diagnosticId) return false;
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}
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b->diagnosticIds.push_back(diagnosticId);
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return true;
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}
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std::vector<WorkflowDebugBinding> activeBindings() const {
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std::vector<WorkflowDebugBinding> out;
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for (const auto& kv : bindings_) {
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if (kv.second.active) out.push_back(kv.second);
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}
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return out;
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}
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bool isAttached(const std::string& workflowItemId) const {
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return bindings_.count(workflowItemId) != 0;
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}
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std::vector<std::string> diagnosticsFor(const std::string& workflowItemId) const {
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auto it = bindings_.find(workflowItemId);
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if (it == bindings_.end()) return {};
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return it->second.diagnosticIds;
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}
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private:
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std::map<std::string, WorkflowDebugBinding> bindings_;
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WorkflowDebugBinding* find(const std::string& workflowItemId) {
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auto it = bindings_.find(workflowItemId);
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if (it == bindings_.end()) return nullptr;
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return &it->second;
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}
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};
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