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whetstone_DSL/editor/src/MultiModelOrchestrationScenarioRunner.h

178 lines
7.3 KiB
C++

#pragma once
// Step 502: Scenario - Multi-Model Orchestration
// End-to-end orchestration scenario with deterministic/template/slm/llm/human workers.
#include "RoutingEngine.h"
#include <map>
#include <string>
#include <vector>
enum class MultiModelTaskGroup { Deterministic, Template, SLM, LLM, Human };
struct MultiModelTaskResult {
std::string id;
std::string name;
MultiModelTaskGroup group = MultiModelTaskGroup::SLM;
WorkItem item;
RoutingDecision route;
bool autoCompleted = false;
bool completed = false;
bool reviewRequired = false;
int estimatedTokens = 0;
int actualTokens = 0;
};
struct MultiModelProgressPoint {
int completed = 0;
int total = 0;
float percent = 0.0f;
};
struct MultiModelOrchestrationScenarioResult {
std::vector<MultiModelTaskResult> tasks;
std::vector<MultiModelProgressPoint> progress;
std::map<std::string, int> routedCounts;
int estimatedTotalTokens = 0;
int actualTotalTokens = 0;
int reviewGateCount = 0;
bool reviewGatesExercised = false;
std::vector<std::string> notes;
int countGroup(MultiModelTaskGroup g) const {
int n = 0;
for (const auto& t : tasks) if (t.group == g) ++n;
return n;
}
};
class MultiModelOrchestrationScenarioRunner {
public:
static MultiModelOrchestrationScenarioResult run() {
MultiModelOrchestrationScenarioResult out;
RoutingEngine routing;
auto items = buildScenarioItems();
const int total = static_cast<int>(items.size());
int completed = 0;
for (auto& task : items) {
task.route = routing.route(task.item);
task.estimatedTokens = task.route.contextBudgetTokens + estimatedOutputTokens(task.route.workerType);
out.estimatedTotalTokens += task.estimatedTokens;
out.routedCounts[task.route.workerType]++;
executeTask(task, out.reviewGateCount);
out.actualTotalTokens += task.actualTokens;
if (task.completed) ++completed;
out.progress.push_back({completed, total, percent(completed, total)});
}
out.tasks = std::move(items);
out.reviewGatesExercised = out.reviewGateCount > 0;
out.notes.push_back("Multi-model orchestration scenario executed with 20 tasks");
out.notes.push_back("Routing mix includes deterministic/template/slm/llm/human paths");
return out;
}
private:
static std::vector<MultiModelTaskResult> buildScenarioItems() {
std::vector<MultiModelTaskResult> out;
int idx = 0;
auto makeId = [&idx]() { return "mm-" + std::to_string(++idx); };
// 5 deterministic tasks
out.push_back(makeTask(makeId(), "normalize_id", MultiModelTaskGroup::Deterministic, "deterministic", "local", false));
out.push_back(makeTask(makeId(), "sanitize_email", MultiModelTaskGroup::Deterministic, "deterministic", "local", false));
out.push_back(makeTask(makeId(), "hash_password", MultiModelTaskGroup::Deterministic, "deterministic", "local", false));
out.push_back(makeTask(makeId(), "build_slug", MultiModelTaskGroup::Deterministic, "deterministic", "local", false));
out.push_back(makeTask(makeId(), "validate_url", MultiModelTaskGroup::Deterministic, "deterministic", "local", false));
// 5 template tasks (getter/setter/constructor style)
out.push_back(makeTask(makeId(), "get_user", MultiModelTaskGroup::Template, "", "local", false));
out.push_back(makeTask(makeId(), "set_user", MultiModelTaskGroup::Template, "", "local", false));
out.push_back(makeTask(makeId(), "get_short_link", MultiModelTaskGroup::Template, "", "local", false));
out.push_back(makeTask(makeId(), "set_short_link", MultiModelTaskGroup::Template, "", "local", false));
out.push_back(makeTask(makeId(), "is_active", MultiModelTaskGroup::Template, "", "local", false));
// 5 SLM tasks (narrow context)
out.push_back(makeTask(makeId(), "apply_rate_limit", MultiModelTaskGroup::SLM, "", "local", false));
out.push_back(makeTask(makeId(), "merge_query_filters", MultiModelTaskGroup::SLM, "", "file", false));
out.push_back(makeTask(makeId(), "serialize_session", MultiModelTaskGroup::SLM, "", "local", false));
out.push_back(makeTask(makeId(), "parse_feature_flags", MultiModelTaskGroup::SLM, "", "file", false));
out.push_back(makeTask(makeId(), "compute_expiry", MultiModelTaskGroup::SLM, "", "local", false));
// 3 LLM tasks (wide context + review gate)
out.push_back(makeTask(makeId(), "cross_module_cache_invalidation", MultiModelTaskGroup::LLM, "", "project", true));
out.push_back(makeTask(makeId(), "multi_region_failover_strategy", MultiModelTaskGroup::LLM, "", "cross-project", true));
out.push_back(makeTask(makeId(), "consistency_resolution_policy", MultiModelTaskGroup::LLM, "", "project", true));
// 2 human tasks (architectural decisions)
out.push_back(makeTask(makeId(), "select_sharding_strategy", MultiModelTaskGroup::Human, "human", "cross-project", true));
out.push_back(makeTask(makeId(), "approve_security_boundary_model", MultiModelTaskGroup::Human, "human", "project", true));
return out;
}
static MultiModelTaskResult makeTask(const std::string& id,
const std::string& name,
MultiModelTaskGroup group,
const std::string& workerType,
const std::string& contextWidth,
bool reviewRequired) {
MultiModelTaskResult t;
t.id = id;
t.name = name;
t.group = group;
t.item.id = id;
t.item.nodeName = name;
t.item.nodeType = "Function";
t.item.bufferId = "scenario502";
t.item.workerType = workerType;
t.item.contextWidth = contextWidth;
t.item.reviewRequired = reviewRequired;
t.item.status = WI_READY;
return t;
}
static void executeTask(MultiModelTaskResult& t, int& reviewGateCount) {
t.reviewRequired = t.route.reviewRequired;
if (t.route.workerType == "deterministic" || t.route.workerType == "template") {
t.autoCompleted = true;
t.completed = true;
t.actualTokens = 0;
return;
}
if (t.route.workerType == "slm") {
t.completed = true;
t.actualTokens = t.route.contextBudgetTokens / 3;
return;
}
if (t.route.workerType == "llm") {
t.completed = true;
t.actualTokens = static_cast<int>(t.route.contextBudgetTokens * 0.85f);
if (t.reviewRequired) ++reviewGateCount;
return;
}
// Human path
t.completed = true;
t.actualTokens = 0;
++reviewGateCount;
}
static int estimatedOutputTokens(const std::string& workerType) {
if (workerType == "deterministic" || workerType == "template" || workerType == "human") return 0;
if (workerType == "slm") return 250;
return 900;
}
static float percent(int done, int total) {
if (total <= 0) return 0.0f;
return 100.0f * static_cast<float>(done) / static_cast<float>(total);
}
};