Files
whetstone_DSL/editor/src/ShortcutReference.h

40 lines
1.4 KiB
C++

#pragma once
#include "imgui.h"
#include "EditorState.h"
#include <algorithm>
#include <string>
struct ShortcutReferenceState {
char filter[128] = {};
};
static void renderShortcutReference(EditorState& state, ShortcutReferenceState& panel) {
if (!state.ui.showShortcutReference) return;
ImGui::Begin("Keyboard Shortcuts", &state.ui.showShortcutReference);
ImGui::PushFont(state.uiFont);
ImGui::InputText("Filter", panel.filter, sizeof(panel.filter));
std::string filterText = panel.filter;
std::transform(filterText.begin(), filterText.end(), filterText.begin(),
[](unsigned char c) { return (char)std::tolower(c); });
ImGui::Separator();
ImGui::BeginChild("##shortcuts", ImVec2(0, 0), false);
auto actions = state.keys.listActions();
std::sort(actions.begin(), actions.end());
for (const auto& action : actions) {
std::string lower = action;
std::transform(lower.begin(), lower.end(), lower.begin(),
[](unsigned char c) { return (char)std::tolower(c); });
if (!filterText.empty() && lower.find(filterText) == std::string::npos) continue;
LegacyKeyCombo combo = state.keys.getBinding(action);
ImGui::Text("%s", action.c_str());
ImGui::SameLine(260.0f);
ImGui::TextDisabled("%s", combo.toString().c_str());
}
ImGui::EndChild();
ImGui::PopFont();
ImGui::End();
}