Files
whetstone_DSL/editor/src/ast/ASTNode.h

105 lines
3.1 KiB
C++

#pragma once
#include <algorithm>
#include <string>
#include <vector>
#include <map>
class ASTNode {
public:
std::string id;
std::string conceptType;
std::string semanticHash; // Optional semantic identity hash: H<version>:<hex>
std::string semanticHashLockState; // "locked" or "unlocked" (empty == unlocked)
std::string semanticHashLockReason; // Optional rationale for lock transitions
ASTNode* parent = nullptr;
int spanStartLine = -1;
int spanStartCol = -1;
int spanEndLine = -1;
int spanEndCol = -1;
virtual ~ASTNode() = default;
void setSpan(int startLine, int startCol, int endLine, int endCol) {
spanStartLine = startLine;
spanStartCol = startCol;
spanEndLine = endLine;
spanEndCol = endCol;
}
bool hasSpan() const {
return spanStartLine >= 0 && spanStartCol >= 0 && spanEndLine >= 0 && spanEndCol >= 0;
}
bool isSemanticHashLocked() const {
return semanticHashLockState == "locked";
}
// Multi-valued child: append to role
void addChild(const std::string& role, ASTNode* child) {
child->parent = this;
children_[role].push_back(child);
}
// Single-valued child: set (replaces if exists)
void setChild(const std::string& role, ASTNode* child) {
auto& vec = children_[role];
if (!vec.empty()) {
vec[0]->parent = nullptr;
vec[0] = child;
} else {
vec.push_back(child);
}
child->parent = this;
}
// Get single-valued child (nullptr if not set)
ASTNode* getChild(const std::string& role) const {
auto it = children_.find(role);
if (it != children_.end() && !it->second.empty()) {
return it->second[0];
}
return nullptr;
}
// Get multi-valued children (empty vector if role not present)
const std::vector<ASTNode*>& getChildren(const std::string& role) const {
static const std::vector<ASTNode*> empty;
auto it = children_.find(role);
return it != children_.end() ? it->second : empty;
}
// Get all child role names
std::vector<std::string> childRoles() const {
std::vector<std::string> roles;
for (const auto& [role, _] : children_) {
roles.push_back(role);
}
return roles;
}
// Get all children across all roles
std::vector<ASTNode*> allChildren() const {
std::vector<ASTNode*> result;
for (const auto& [role, kids] : children_) {
result.insert(result.end(), kids.begin(), kids.end());
}
return result;
}
// Remove a child from whatever role it belongs to
bool removeChild(ASTNode* child) {
for (auto& [role, kids] : children_) {
auto it = std::find(kids.begin(), kids.end(), child);
if (it != kids.end()) {
(*it)->parent = nullptr;
kids.erase(it);
return true;
}
}
return false;
}
private:
std::map<std::string, std::vector<ASTNode*>> children_;
};