Top-level workflow state with auto-detected phases, statistics, audit trail, skeleton population, and full JSON serialization. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
297 lines
9.9 KiB
C++
297 lines
9.9 KiB
C++
// Step 322: WorkflowState — Project-Level Workflow Tracking (12 tests)
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// Tests populateFromSkeleton, phase auto-detection, stats, history,
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// JSON roundtrip, empty workflow, phase transitions.
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#include "WorkflowState.h"
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#include <iostream>
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#include <string>
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static int passed = 0, failed = 0;
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#define TEST(name) { std::cout << " " << #name << "... "; }
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#define PASS() { std::cout << "PASS\n"; ++passed; }
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#define FAIL(msg) { std::cout << "FAIL: " << msg << "\n"; ++failed; }
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#define CHECK(cond, msg) if (!(cond)) { FAIL(msg); return; } else {}
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// Helper: build a skeleton module with N functions
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static Module* makeSkeletonModule(const std::string& name, int funcCount) {
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auto* mod = createSkeletonModule(name, "python");
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for (int i = 0; i < funcCount; ++i) {
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addSkeletonFunction(mod, "func_" + std::to_string(i), {"x"}, "int");
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}
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return mod;
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}
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// 1. populateFromSkeleton creates correct item count
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void test_populate_from_skeleton() {
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TEST(populate_from_skeleton);
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auto* mod = makeSkeletonModule("proj1", 5);
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WorkflowState ws("proj1");
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int count = ws.populateFromSkeleton(mod, "buf-1");
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CHECK(count == 5, "5 items created, got " + std::to_string(count));
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CHECK(ws.queue.size() == 5, "queue has 5 items");
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delete mod;
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PASS();
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}
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// 2. Phase auto-detection: empty → Modeling
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void test_phase_empty() {
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TEST(phase_empty);
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WorkflowState ws("empty");
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CHECK(ws.getPhase() == WorkflowPhase::Modeling, "empty = Modeling");
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PASS();
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}
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// 3. Phase: all pending → Modeling
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void test_phase_all_pending() {
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TEST(phase_all_pending);
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WorkflowState ws("proj");
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// Enqueue items with dependencies so they stay pending
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WorkItem a;
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a.id = "a"; a.nodeId = "n1"; a.nodeName = "f1"; a.nodeType = "Function";
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a.priority = "medium"; a.status = WI_PENDING;
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a.dependencies = {"external_dep"};
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a.createdAt = workItemTimestamp();
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ws.queue.enqueue(a);
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CHECK(ws.getPhase() == WorkflowPhase::Modeling, "all pending = Modeling");
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PASS();
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}
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// 4. Phase: some assigned → Executing
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void test_phase_executing() {
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TEST(phase_executing);
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WorkflowState ws("proj");
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WorkItem a;
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a.id = "a1"; a.nodeId = "n1"; a.nodeName = "f1"; a.nodeType = "Function";
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a.priority = "medium"; a.status = WI_ASSIGNED;
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a.createdAt = workItemTimestamp();
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ws.queue.enqueue(a);
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WorkItem b;
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b.id = "b1"; b.nodeId = "n2"; b.nodeName = "f2"; b.nodeType = "Function";
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b.priority = "medium"; b.status = WI_READY;
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b.createdAt = workItemTimestamp();
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ws.queue.enqueue(b);
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CHECK(ws.getPhase() == WorkflowPhase::Executing, "some assigned = Executing");
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PASS();
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}
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// 5. Phase: some in review → Reviewing
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void test_phase_reviewing() {
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TEST(phase_reviewing);
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WorkflowState ws("proj");
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WorkItem a;
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a.id = "r1"; a.nodeId = "n1"; a.nodeName = "f1"; a.nodeType = "Function";
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a.priority = "medium"; a.status = WI_REVIEW;
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a.createdAt = workItemTimestamp();
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ws.queue.enqueue(a);
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CHECK(ws.getPhase() == WorkflowPhase::Reviewing, "some in review = Reviewing");
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PASS();
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}
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// 6. Phase: all complete → Complete
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void test_phase_complete() {
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TEST(phase_complete);
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WorkflowState ws("proj");
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WorkItem a;
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a.id = "c1"; a.nodeId = "n1"; a.nodeName = "f1"; a.nodeType = "Function";
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a.priority = "medium"; a.status = WI_COMPLETE;
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a.createdAt = workItemTimestamp();
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ws.queue.enqueue(a);
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WorkItem b;
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b.id = "c2"; b.nodeId = "n2"; b.nodeName = "f2"; b.nodeType = "Function";
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b.priority = "medium"; b.status = WI_COMPLETE;
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b.createdAt = workItemTimestamp();
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ws.queue.enqueue(b);
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CHECK(ws.getPhase() == WorkflowPhase::Complete, "all complete = Complete");
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PASS();
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}
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// 7. Stats accuracy
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void test_stats_accuracy() {
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TEST(stats_accuracy);
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WorkflowState ws("proj");
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auto addItem = [&](const std::string& id, const std::string& status,
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const std::string& wtype, const std::string& prio) {
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WorkItem wi;
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wi.id = id; wi.nodeId = "n_" + id; wi.nodeName = "f_" + id;
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wi.nodeType = "Function"; wi.priority = prio;
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wi.workerType = wtype; wi.status = status;
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wi.createdAt = workItemTimestamp();
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ws.queue.enqueue(wi);
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};
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addItem("s1", WI_READY, "llm", "high");
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addItem("s2", WI_READY, "llm", "medium");
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addItem("s3", WI_COMPLETE, "deterministic", "low");
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addItem("s4", WI_ASSIGNED, "llm", "high");
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auto stats = ws.getStats();
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CHECK(stats.total == 4, "total=4");
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CHECK(stats.ready == 2, "ready=2");
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CHECK(stats.complete == 1, "complete=1");
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CHECK(stats.assigned == 1, "assigned=1");
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CHECK(stats.byWorkerType["llm"] == 3, "llm=3");
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CHECK(stats.byWorkerType["deterministic"] == 1, "deterministic=1");
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CHECK(stats.byPriority["high"] == 2, "high=2");
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CHECK(stats.completionPercent > 24.0f && stats.completionPercent < 26.0f, "25%");
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PASS();
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}
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// 8. History tracking
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void test_history_tracking() {
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TEST(history_tracking);
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WorkflowState ws("proj");
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ws.recordChange("item1", "", "pending", "system", "created");
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ws.recordChange("item1", "pending", "ready", "system", "deps met");
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ws.recordChange("item1", "ready", "assigned", "routing-engine", "routed to llm");
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auto hist = ws.getHistory("item1");
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CHECK(hist.size() == 3, "3 history entries");
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CHECK(hist[0].fromStatus == "", "first from empty");
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CHECK(hist[0].toStatus == "pending", "first to pending");
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CHECK(hist[2].actor == "routing-engine", "third actor");
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// Other item has no history
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auto hist2 = ws.getHistory("item2");
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CHECK(hist2.empty(), "no history for item2");
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PASS();
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}
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// 9. JSON roundtrip — full state preserved
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void test_json_roundtrip() {
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TEST(json_roundtrip);
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WorkflowState ws("myproject");
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WorkItem a;
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a.id = "j1"; a.nodeId = "n1"; a.nodeName = "compute"; a.nodeType = "Function";
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a.priority = "high"; a.workerType = "llm"; a.status = WI_READY;
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a.createdAt = "2026-01-01T00:00:00Z";
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ws.queue.enqueue(a);
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WorkItem b;
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b.id = "j2"; b.nodeId = "n2"; b.nodeName = "validate"; b.nodeType = "Function";
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b.priority = "medium"; b.workerType = "deterministic"; b.status = WI_COMPLETE;
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b.createdAt = "2026-01-01T00:01:00Z";
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ws.queue.enqueue(b);
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ws.recordChange("j1", "", "ready", "system");
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ws.recordChange("j2", "", "complete", "worker:det-001");
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json j = ws.toJson();
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WorkflowState ws2 = WorkflowState::fromJson(j);
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CHECK(ws2.projectName == "myproject", "projectName");
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CHECK(ws2.queue.size() == 2, "2 items");
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CHECK(ws2.getHistory("j1").size() == 1, "j1 history preserved, got " +
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std::to_string(ws2.getHistory("j1").size()));
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CHECK(ws2.getHistory("j2").size() == 1, "j2 history preserved");
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auto item1 = ws2.queue.getItem("j1");
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CHECK(item1.has_value(), "j1 exists");
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CHECK(item1->nodeName == "compute", "j1 name");
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PASS();
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}
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// 10. Empty workflow behavior
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void test_empty_workflow() {
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TEST(empty_workflow);
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WorkflowState ws("empty");
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auto stats = ws.getStats();
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CHECK(stats.total == 0, "total=0");
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CHECK(stats.completionPercent == 0.0f, "0% complete");
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CHECK(ws.getPhase() == WorkflowPhase::Modeling, "Modeling phase");
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CHECK(ws.getHistory("any").empty(), "no history");
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json j = ws.toJson();
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CHECK(j.contains("projectName"), "has projectName");
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CHECK(j["items"].size() == 0, "no items");
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PASS();
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}
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// 11. Phase transitions through lifecycle
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void test_phase_transitions() {
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TEST(phase_transitions);
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WorkflowState ws("proj");
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// Start empty → Modeling
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CHECK(ws.getPhase() == WorkflowPhase::Modeling, "start=Modeling");
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// Add ready items → Routing
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WorkItem a;
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a.id = "pt1"; a.nodeId = "n1"; a.nodeName = "f1"; a.nodeType = "Function";
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a.priority = "medium"; a.status = WI_READY;
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a.createdAt = workItemTimestamp();
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ws.queue.enqueue(a);
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CHECK(ws.getPhase() == WorkflowPhase::Routing, "with ready=Routing");
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// Assign → Executing
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ws.queue.dequeue();
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CHECK(ws.getPhase() == WorkflowPhase::Executing, "with assigned=Executing");
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// Move to review
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WorkItem updated = *ws.queue.getItem("pt1");
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transitionWorkItem(updated, WI_IN_PROGRESS);
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ws.queue.updateItem("pt1", updated);
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updated = *ws.queue.getItem("pt1");
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transitionWorkItem(updated, WI_REVIEW);
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ws.queue.updateItem("pt1", updated);
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CHECK(ws.getPhase() == WorkflowPhase::Reviewing, "with review=Reviewing");
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// Complete
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ws.queue.complete("pt1");
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CHECK(ws.getPhase() == WorkflowPhase::Complete, "all complete=Complete");
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PASS();
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}
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// 12. populateFromSkeleton records history entries
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void test_populate_records_history() {
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TEST(populate_records_history);
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auto* mod = makeSkeletonModule("proj2", 3);
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WorkflowState ws("proj2");
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ws.populateFromSkeleton(mod, "buf-2");
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// Each item should have a creation history entry
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int histCount = 0;
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for (const auto& status : {WI_PENDING, WI_READY}) {
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for (const auto& item : ws.queue.getByStatus(status)) {
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auto h = ws.getHistory(item.id);
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if (!h.empty()) histCount++;
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}
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}
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CHECK(histCount == 3, "3 items have history, got " + std::to_string(histCount));
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delete mod;
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PASS();
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}
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int main() {
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std::cout << "=== Step 322: WorkflowState Project-Level Workflow Tracking ===\n";
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try {
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test_populate_from_skeleton();
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test_phase_empty();
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test_phase_all_pending();
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test_phase_executing();
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test_phase_reviewing();
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test_phase_complete();
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test_stats_accuracy();
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test_history_tracking();
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test_json_roundtrip();
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test_empty_workflow();
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test_phase_transitions();
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test_populate_records_history();
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} catch (const std::exception& e) {
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std::cout << "EXCEPTION: " << e.what() << "\n";
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++failed;
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}
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std::cout << "\nResults: " << passed << "/" << (passed + failed) << " passed\n";
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return failed > 0 ? 1 : 0;
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}
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