// Step 123 TDD Test: Run/build command selection #include "EditorUtils.h" #include static void expect(bool cond, const std::string& name, int& passed, int& failed) { if (cond) { std::cout << "Test " << (passed + failed + 1) << " PASS: " << name << "\n"; ++passed; } else { std::cout << "Test " << (passed + failed + 1) << " FAIL: " << name << "\n"; ++failed; } } int main() { int passed = 0; int failed = 0; EditorState state; std::string py = state.buildRunCommand("C:\\work\\script.py", "python", false); expect(py.find("python") != std::string::npos, "python runner", passed, failed); expect(py.find("script.py") != std::string::npos, "python path", passed, failed); std::string cppRun = state.buildRunCommand("C:\\work\\main.cpp", "cpp", false); expect(cppRun.find("g++") != std::string::npos, "cpp compiler", passed, failed); expect(cppRun.find("&&") != std::string::npos, "cpp run chain", passed, failed); #ifdef _WIN32 expect(cppRun.find(".exe") != std::string::npos, "cpp exe suffix", passed, failed); #endif std::string cppBuild = state.buildRunCommand("C:\\work\\main.cpp", "cpp", true); expect(cppBuild.find("&&") == std::string::npos, "cpp build only", passed, failed); std::string none = state.buildRunCommand("C:\\work\\main.unknown", "unknown", false); expect(none.empty(), "unsupported language", passed, failed); std::cout << "\n=== Step 123 Results: " << passed << " passed, " << failed << " failed ===\n"; return failed == 0 ? 0 : 1; }