# Whetstone DSL - Progress Tracker > **Purpose:** Living document for cross-session, cross-LLM continuity. > Updated after each work session. The git log is the authoritative source of truth. --- ## Project Overview Whetstone is a semantic annotation DSL (SemAnno) and structured editor for cross-language code generation with memory strategy annotations. The core idea: annotate code with memory management intent (`@Reclaim(Tracing)`, `@Owner(Single)`, `@Lifetime(RAII)`, etc.) and generate correct target-language code from a single AST representation. **Stack:** C++20, Dear ImGui + SDL2 + OpenGL3, nlohmann-json, vcpkg, CMake --- ## Sprint Summary | Sprint | Steps | Status | Description | |--------|-------|--------|-------------| | Sprint 1 | — | Complete | MPS-based prototype (JetBrains MPS language plugin) | | Sprint 2 | 1–38 | **Complete** | C++ editor stack: AST, serialization, generators, ImGui shell, orchestrator, agents | | Sprint 3 | 39–75 | **In Progress** | Core functionality: C++ generator, tree-sitter, classical editing, optimization | --- ## Sprint 1: MPS Prototype (Complete) Built the initial SemAnno language in JetBrains MPS: - 33 AST concepts (Module, Function, Variable, statements, expressions, types, annotations) - Editor definitions for all concepts - TextGen definitions for Python output - Phase1Example sandbox model **Key files:** `languages/SemAnno/`, `solutions/SemAnno.sandbox/` --- ## Sprint 2: C++ Editor Stack (Steps 1–38) — COMPLETE All 38 steps implemented and passing. Each step has a corresponding test (`step1_test.exe` through `step38_test.exe`). ### Phase 2a: AST in C++ (Steps 1–6) - [x] Step 1: Base `ASTNode` class + `Module` concept - [x] Step 2: Child links, `Function` and `Variable` - [x] Step 3: All Statement, Expression, Type, Parameter concepts - [x] Step 4: Annotation concepts (`DerefStrategy`, `OptimizationLock`, `LangSpecific`) - [x] Step 5: JSON serialization (`toJson`) - [x] Step 6: JSON deserialization + round-trip verification ### Phase 2b: Validation & Generation (Steps 7–11) - [x] Step 7: Schema validation (`ASTSchema`) - [x] Step 8: Python generator base (Module/Function) - [x] Step 9: Python generator — statements and expressions - [x] Step 10: Python generator — remaining concepts - [x] Step 11: Python generator — annotation output ### Phase 2c: ImGui Editor Shell (Steps 12–15) - [x] Step 12: Dear ImGui shell scaffolding (SDL2 + OpenGL3) - [x] Step 13: Text viewport - [x] Step 14: AST-to-text viewport - [x] Step 15: Projection toggle ### Phase 2d: Orchestrator (Steps 16–22) - [x] Step 16: Orchestrator process - [x] Step 17: JSON-RPC server - [x] Step 18: AST mutation via RPC - [x] Step 19: Connect ImGui to orchestrator - [x] Step 20: Mutation via UI - [x] Step 21: Undo/Redo journal - [x] Step 22: Undo/Redo UI ### Phase 2e: Emacs Integration (Steps 23–29) - [x] Step 23: Emacs integration - [x] Step 24: Orchestrator spawns Emacs - [x] Step 25: AST-to-Elisp projection - [x] Step 26: Orchestrator-to-Emacs RPC - [x] Step 27: File operations via Emacs - [x] Step 28: File operations via RPC - [x] Step 29: AST-to-File synchronization ### Phase 2f: Round-trip & Agents (Steps 30–38) - [x] Step 30: Emacs-to-MPS synchronization - [x] Step 31: Tree-sitter integration (stubs) - [x] Step 32: Import via tree-sitter - [x] Step 33: Export via generator - [x] Step 34: Full round-trip / C++ generator basic output - [x] Step 35: C++ generator — memory strategies - [x] Step 36: Agent API - [x] Step 37: Agent batch mode - [x] Step 38: OptimizationLock warnings --- ## Sprint 3: Core Functionality (Steps 39–75) — IN PROGRESS ### Phase 3a: C++ Generator Implementation (Steps 39–44) — COMPLETE - [x] Step 39: CppGenerator basic skeleton - [x] Step 40: Statement generation (Assignment, Return, If) - [x] Step 41: Expression generation (BinaryOp, literals, precedence) - [x] Step 42: Type generation (PrimitiveType → C++ types, containers) - [x] Step 43: Memory strategy code generation (canonical annotations) - [x] Step 44: C++-specific idioms (const, references, includes) > Steps 39–44 have TDD tests that compile and pass. The CppGenerator and canonical > memory annotation classes (`DeallocateAnnotation`, `LifetimeAnnotation`, > `ReclaimAnnotation`, `OwnerAnnotation`, `AllocateAnnotation`) are implemented in > `editor/src/ast/Generator.h`. ### Phase 3b: Tree-sitter Integration (Steps 45–49) — TDD STUBS ONLY - [x] Step 45: TDD test written (compiles, passes basic assertions) - [x] Step 46: TDD test written (compiles, passes basic assertions) - [x] Step 47: TDD test written (compiles, passes basic assertions) - [ ] Step 48: CST-to-AST mapping refinement — not started - [ ] Step 49: Error recovery and diagnostics — not started > Steps 45–47 have TDD test stubs that compile and pass placeholder assertions. > Real tree-sitter C bindings are NOT yet linked. The `TreeSitterParser` in > `Parser.h` uses stub implementations from Sprint 2 Step 31. ### Phase 3c: Classical Editing Mode (Steps 50–54) — TDD STUBS ONLY - [ ] Step 50: Text editor component — not started - [x] Step 51: TDD test written (does not link — depends on unimplemented code) - [ ] Step 52: Syntax highlighting — not started - [x] Step 53: TDD test written (does not link) - [ ] Step 54: Emacs-style keybindings — not started ### Phase 3d: Emacs Integration Complete (Steps 55–58) — TDD STUBS ONLY - [ ] Step 55: Emacs splash screen — not started - [x] Step 56: TDD test written (does not link) - [x] Step 57: TDD test written (does not link) - [ ] Step 58: Mode-specific behavior — not started ### Phase 3e: Agent API Extend (Steps 59–63) — TDD STUBS ONLY - [ ] Step 59: WebSocket agent endpoint — not started - [x] Step 60: TDD test written (does not link) - [x] Step 61: TDD test written (does not link) - [x] Step 62: TDD test written (does not link) - [x] Step 63: TDD test written (does not link) ### Phase 3f: Advanced Memory Management (Steps 64–67) — TDD STUBS ONLY - [x] Step 64: TDD test written (does not link) - [x] Step 65: TDD test written (does not link) - [x] Step 66: TDD test written (does not link) - [x] Step 67: TDD test written (compile errors — references undefined types: `HotColdAnnotation`, `InlineAnnotation`, etc.) ### Phase 3g: Optimization Pipeline (Steps 68–71) — TDD STUBS ONLY - [x] Step 68: TDD test written (does not link) - [x] Step 69: TDD test written (does not link) - [x] Step 70: TDD test written (does not link) - [x] Step 71: TDD test written (does not link) ### Phase 3h: Integration & Validation (Steps 72–75) — NOT STARTED - [ ] Step 72: End-to-end pipeline test - [ ] Step 73: Error handling and edge cases - [ ] Step 74: Performance profiling and benchmarks - [ ] Step 75: API documentation --- ## Build Infrastructure Created in the most recent session: | File | Purpose | |------|---------| | `editor/vcpkg.json` | vcpkg manifest (dependencies declaration) | | `editor/CMakePresets.json` | Standardized CMake presets (Windows/Linux) | | `installer/windows/build.ps1` | PowerShell build script (prerequisites, vcpkg, cmake, staging) | | `installer/windows/setup.iss` | Inno Setup installer script (produces `.exe` installer) | | `installer/linux/build.sh` | Bash build script for Linux | | `installer/linux/install.sh` | Linux install script (system deps, desktop entry) | ### Building on Windows ```powershell # Prerequisites: VS2022, CMake 3.20+, vcpkg at E:\vcpkg cd E:\Whetstone_DSL\installer\windows .\build.ps1 -Config Release -VcpkgRoot E:\vcpkg # Then compile installer (requires Inno Setup 6): & "C:\Users\Bill\AppData\Local\Programs\Inno Setup 6\ISCC.exe" setup.iss ``` ### vcpkg Packages Required - `nlohmann-json:x64-windows` - `sdl2:x64-windows` - `imgui[docking-experimental,opengl3-binding]:x64-windows` - `glad:x64-windows` ### Known Issue: imgui SDL2 Backend vcpkg's imgui 1.91.9 removed the `sdl2-binding` feature (only `sdl3-binding` exists). The SDL2 backend files are vendored locally in `editor/src/imgui_backends/` and compiled directly by CMake. --- ## Test Results (Last Verified) **Steps 1–47:** All compile and pass (47 executables in `editor/build/Release/`) **Steps 48–75:** Either not started or TDD stubs that don't link yet The build only compiles `whetstone_editor` and `orchestrator` targets plus steps 1–47. Steps 51+ are TDD stubs that reference unimplemented code and will fail to link until their implementations exist. --- ## Key Source Files | File | Contents | |------|----------| | `editor/src/ast/ASTNode.h` | All 33+ AST node classes, JSON serialization | | `editor/src/ast/Generator.h` | PythonGenerator, CppGenerator, ElispGenerator, all canonical annotation classes | | `editor/src/ast/Schema.h` | AST schema validation | | `editor/src/ast/Parser.h` | TreeSitterParser (stub implementations) | | `editor/src/Orchestrator.h` | Orchestrator: Emacs integration, file ops, undo/redo, agent API | | `editor/src/main.cpp` | ImGui editor shell (SDL2 + OpenGL3) | | `editor/src/orchestrator_main.cpp` | Orchestrator standalone process (JSON-RPC server) | | `editor/CMakeLists.txt` | CMake build config (vcpkg-based) | --- ## Architecture Notes - **Editor** (`whetstone_editor.exe`): ImGui-based GUI. Renders AST as structured editor panels with file tree, toolbar, projection toggles. Currently a Step 12 scaffold — functional but minimal. - **Orchestrator** (`orchestrator.exe`): Standalone JSON-RPC server. Manages AST state, undo/redo journal, file I/O, Emacs daemon integration, agent API. - **Communication**: Editor ↔ Orchestrator via JSON-RPC over stdin/stdout pipes. When launched standalone (no pipe), the editor runs in disconnected mode. - **Generators**: AST → Python, C++, Elisp text output. C++ generator handles canonical memory annotations. - **Parsers**: Text → AST via tree-sitter (currently stub implementations from Sprint 2). --- ## What's Next The next logical work is **Phase 3b real implementation** (Steps 45–49): replace tree-sitter stubs with real C bindings. This requires: 1. Add `tree-sitter`, `tree-sitter-python`, `tree-sitter-cpp`, `tree-sitter-elisp` as CMake FetchContent dependencies 2. Replace `TreeSitterParser` stubs in `Parser.h` with real CST-to-AST mapping 3. Ensure the existing TDD tests for steps 45–47 pass with real implementations Alternatively, jump to **Phase 3c** (Steps 50–54) for classical text editing mode, or **Phase 3e** (Steps 59–63) for WebSocket agent API — these are independent of tree-sitter. --- ## Session Log | Date | Agent | Work Done | |------|-------|-----------| | Pre-Sprint 2 | Multiple | Sprint 1 MPS prototype, language definitions, textgen | | Sprint 2 | Multiple | Steps 1–38 implemented sequentially | | Sprint 3 start | Unknown | Sprint 3 plan written, TDD stubs for steps 39–71 committed | | Sprint 3 | Unknown | Phase 3a steps 39–44 implemented (CppGenerator + canonical annotations) | | Sprint 3 | Unknown | Steps 34–38 re-committed with different implementations (agent API, batch mode) | | 2025-latest | Claude | Build infrastructure: vcpkg.json, CMakePresets.json, build.ps1, setup.iss, Linux scripts | | 2025-latest | Claude | Fixed 7 build errors (ElispGenerator, Orchestrator, main.cpp, orchestrator_main.cpp) | | 2025-latest | Claude | Vendored imgui SDL2 backend (vcpkg removed sdl2-binding feature) | | 2025-latest | Claude | Created Windows installer (Inno Setup), verified it installs and runs | | 2025-latest | Claude | Fixed editor hang when launched without orchestrator pipe |