Add build infrastructure, installer scripts, and fix build errors
- Create vcpkg.json manifest with all editor dependencies - Create CMakePresets.json for Windows (MSVC) and Linux (GCC) - Create Inno Setup installer script (setup.iss) with file associations - Create Windows build helper (build.ps1) with vcpkg auto-install - Create Linux build/install scripts (build.sh, install.sh) - Vendor imgui SDL2 backend locally (removed from vcpkg imgui 1.91+) - Switch CMakeLists.txt from FetchContent to vcpkg find_package - Fix ElispGenerator missing pure virtual overrides for memory annotations - Fix Orchestrator::findNodeById const-correctness - Fix orchestrator_main.cpp loadFile/saveFile type mismatches - Fix main.cpp SDL_GL_SwapBuffers -> SDL_GL_SwapWindow Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -4,15 +4,8 @@ project(WhetstoneEditor LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# nlohmann/json (header-only, fetched once)
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include(FetchContent)
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FetchContent_Declare(
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json
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GIT_REPOSITORY https://github.com/nlohmann/json.git
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GIT_TAG v3.11.3
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GIT_SHALLOW TRUE
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)
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FetchContent_MakeAvailable(json)
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# Use vcpkg-installed nlohmann_json instead of FetchContent
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find_package(nlohmann_json CONFIG REQUIRED)
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add_executable(step1_test tests/step1_test.cpp)
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target_include_directories(step1_test PRIVATE src)
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@@ -205,12 +198,57 @@ target_include_directories(step70_test PRIVATE src)
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add_executable(step71_test tests/step71_test.cpp)
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target_include_directories(step71_test PRIVATE src)
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add_executable(whetstone_editor src/main.cpp)
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target_include_directories(whetstone_editor PRIVATE src)
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# find_package(SDL2 REQUIRED) # Commented out for now to avoid build issues
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# find_package(OpenGL REQUIRED)
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# find_package(glad REQUIRED)
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target_link_libraries(whetstone_editor PRIVATE nlohmann_json::nlohmann_json) # Only link JSON library for now
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find_package(SDL2 CONFIG REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(glad CONFIG REQUIRED)
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find_package(imgui CONFIG REQUIRED)
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# imgui SDL2 backend: vcpkg removed the sdl2-binding feature in imgui 1.91+.
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# We compile the backend sources directly from imgui's source tree.
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set(IMGUI_BACKENDS_DIR "${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include")
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set(IMGUI_SDL2_BACKEND "")
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if(EXISTS "${IMGUI_BACKENDS_DIR}/imgui_impl_sdl2.h")
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# vcpkg installed the SDL2 backend (older vcpkg or feature restored)
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message(STATUS "Using vcpkg-installed imgui SDL2 backend")
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else()
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# Compile SDL2 backend from imgui source (shipped in backends/ of the port)
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file(GLOB _imgui_sdl2_src
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"${_VCPKG_INSTALLED_DIR}/../buildtrees/imgui/src/*/backends/imgui_impl_sdl2.cpp"
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)
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if(NOT _imgui_sdl2_src)
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# Fallback: look for the backend in a local copy
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/imgui_backends/imgui_impl_sdl2.cpp")
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set(_imgui_sdl2_src "${CMAKE_CURRENT_SOURCE_DIR}/src/imgui_backends/imgui_impl_sdl2.cpp")
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endif()
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endif()
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if(_imgui_sdl2_src)
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list(GET _imgui_sdl2_src 0 _imgui_sdl2_src)
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get_filename_component(_imgui_sdl2_dir "${_imgui_sdl2_src}" DIRECTORY)
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message(STATUS "Compiling imgui SDL2 backend from: ${_imgui_sdl2_dir}")
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set(IMGUI_SDL2_BACKEND "${_imgui_sdl2_src}")
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else()
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message(WARNING "imgui SDL2 backend not found. Editor will not compile. "
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"Copy imgui_impl_sdl2.cpp/.h into editor/src/imgui_backends/")
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endif()
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endif()
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add_executable(whetstone_editor src/main.cpp ${IMGUI_SDL2_BACKEND})
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target_include_directories(whetstone_editor PRIVATE
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src
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${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include/imgui
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${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include
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)
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if(IMGUI_SDL2_BACKEND)
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get_filename_component(_sdl2_backend_dir "${IMGUI_SDL2_BACKEND}" DIRECTORY)
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target_include_directories(whetstone_editor PRIVATE "${_sdl2_backend_dir}")
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endif()
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target_link_libraries(whetstone_editor PRIVATE
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SDL2::SDL2
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SDL2::SDL2main
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OpenGL::GL
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glad::glad
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imgui::imgui
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nlohmann_json::nlohmann_json)
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add_executable(orchestrator src/orchestrator_main.cpp)
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target_include_directories(orchestrator PRIVATE src)
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