Step 530: add post-apply structural validation gate
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123
editor/src/PostApplyStructuralGate.h
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123
editor/src/PostApplyStructuralGate.h
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#pragma once
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// Step 530: Post-Apply Structural Gate
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#include <algorithm>
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#include <set>
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#include <string>
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#include <vector>
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#include "ConstraintViolationDiagnostics.h"
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struct PostApplyInput {
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bool regionReparsed = false;
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int parseErrorsAfter = 0;
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std::vector<std::string> symbolsBefore;
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std::vector<std::string> symbolsAfter;
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std::vector<std::string> allowedSymbolDrift;
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};
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struct PostApplyResult {
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bool valid = false;
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std::vector<std::string> addedSymbols;
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std::vector<std::string> removedSymbols;
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ConstraintDiagnosticPacket diagnostics;
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};
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class PostApplyStructuralGate {
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public:
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static PostApplyResult validate(const PostApplyInput& input) {
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PostApplyResult result;
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if (!input.regionReparsed) {
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result.diagnostics.violations.push_back({
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"region_not_reparsed",
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"Touched region was not reparsed after apply",
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"regionReparsed",
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false
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});
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}
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if (input.parseErrorsAfter > 0) {
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result.diagnostics.violations.push_back({
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"ast_integrity_failure",
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"AST parse reported errors after apply",
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"parseErrorsAfter",
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false
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});
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}
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computeSymbolDiff(input, result.addedSymbols, result.removedSymbols);
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addUnexpectedDriftViolations(input.allowedSymbolDrift,
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result.addedSymbols,
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result.removedSymbols,
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result.diagnostics.violations);
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dedupe(result.diagnostics.violations);
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result.valid = result.diagnostics.violations.empty();
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result.diagnostics.ok = result.valid;
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result.diagnostics.recommendedAction = result.valid ? "proceed" : "escalate";
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return result;
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}
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private:
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static void computeSymbolDiff(const PostApplyInput& input,
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std::vector<std::string>& added,
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std::vector<std::string>& removed) {
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auto before = asSet(input.symbolsBefore);
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auto after = asSet(input.symbolsAfter);
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for (const auto& s : after) {
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if (before.count(s) == 0) added.push_back(s);
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}
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for (const auto& s : before) {
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if (after.count(s) == 0) removed.push_back(s);
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}
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}
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static void addUnexpectedDriftViolations(
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const std::vector<std::string>& allowedDrift,
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const std::vector<std::string>& added,
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const std::vector<std::string>& removed,
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std::vector<ConstraintViolation>& violations) {
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auto allowed = asSet(allowedDrift);
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for (const auto& symbol : added) {
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if (allowed.count(symbol) == 0) {
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violations.push_back({
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"unexpected_symbol_drift_add",
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"Unexpected symbol added after apply",
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symbol,
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false
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});
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}
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}
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for (const auto& symbol : removed) {
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if (allowed.count(symbol) == 0) {
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violations.push_back({
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"unexpected_symbol_drift_remove",
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"Unexpected symbol removed after apply",
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symbol,
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false
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});
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}
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}
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}
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static std::set<std::string> asSet(const std::vector<std::string>& symbols) {
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return std::set<std::string>(symbols.begin(), symbols.end());
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}
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static void dedupe(std::vector<ConstraintViolation>& violations) {
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std::vector<ConstraintViolation> out;
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for (const auto& v : violations) {
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bool exists = false;
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for (const auto& current : out) {
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if (current.code == v.code && current.field == v.field) {
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exists = true;
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break;
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}
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}
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if (!exists) out.push_back(v);
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}
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violations.swap(out);
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}
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};
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