Step 245: HeadlessEditorState — agent API surface without ImGui/SDL
Adds the headless agent architecture for Sprint 9 Phase 9a: - ASTUtils.h: pure AST utilities extracted from EditorUtils.h - HeadlessEditorState.h: GUI-free state with buffer management - HeadlessAgentRPCHandler.h: full RPC dispatch (20+ methods) - step245_test.cpp: 20 tests all passing Also fixes test compilation errors (NotificationSystem API changes, AgentRole permissions, DependencyPanel missing include) and adds SDL2 system library detection fix in CMakeLists.txt. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,5 +1,6 @@
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// Step 125 Integration Test: EditorState agent mutation flow
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#include "EditorUtils.h"
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#include "AgentPermissionPolicy.h"
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#include "imgui.h"
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#include <iostream>
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@@ -32,7 +33,7 @@ int main() {
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state.bufferStates[buf->path] = std::move(buf);
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state.activeBuffer = state.bufferStates["(untitled)"].get();
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state.agentMutationPermissions["agent_1"] = false;
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state.setAgentRole("agent_1", AgentRole::Linter); // Linter cannot mutate
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json mutReq = {
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{"jsonrpc","2.0"},
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{"id",1},
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@@ -42,7 +43,7 @@ int main() {
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json mutRes = state.processAgentRequest(mutReq, "agent_1");
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expect(mutRes.contains("error"), "mutation blocked", passed, failed);
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state.agentMutationPermissions["agent_1"] = true;
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state.setAgentRole("agent_1", AgentRole::Refactor); // Refactor can mutate
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json mutRes2 = state.processAgentRequest(mutReq, "agent_1");
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expect(mutRes2.contains("result"), "mutation allowed", passed, failed);
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Module* astAfter = state.activeAST();
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