Step 123: add run/build commands and UI
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39
editor/tests/step123_test.cpp
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39
editor/tests/step123_test.cpp
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// Step 123 TDD Test: Run/build command selection
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#include "EditorUtils.h"
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#include <iostream>
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static void expect(bool cond, const std::string& name, int& passed, int& failed) {
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if (cond) {
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std::cout << "Test " << (passed + failed + 1) << " PASS: " << name << "\n";
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++passed;
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} else {
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std::cout << "Test " << (passed + failed + 1) << " FAIL: " << name << "\n";
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++failed;
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}
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}
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int main() {
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int passed = 0;
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int failed = 0;
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EditorState state;
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std::string py = state.buildRunCommand("C:\\work\\script.py", "python", false);
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expect(py.find("python") != std::string::npos, "python runner", passed, failed);
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expect(py.find("script.py") != std::string::npos, "python path", passed, failed);
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std::string cppRun = state.buildRunCommand("C:\\work\\main.cpp", "cpp", false);
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expect(cppRun.find("g++") != std::string::npos, "cpp compiler", passed, failed);
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expect(cppRun.find("&&") != std::string::npos, "cpp run chain", passed, failed);
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#ifdef _WIN32
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expect(cppRun.find(".exe") != std::string::npos, "cpp exe suffix", passed, failed);
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#endif
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std::string cppBuild = state.buildRunCommand("C:\\work\\main.cpp", "cpp", true);
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expect(cppBuild.find("&&") == std::string::npos, "cpp build only", passed, failed);
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std::string none = state.buildRunCommand("C:\\work\\main.unknown", "unknown", false);
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expect(none.empty(), "unsupported language", passed, failed);
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std::cout << "\n=== Step 123 Results: " << passed << " passed, " << failed << " failed ===\n";
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return failed == 0 ? 0 : 1;
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}
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