Step 155: add agent code generation
This commit is contained in:
@@ -876,6 +876,10 @@ add_executable(step154_test tests/step154_test.cpp)
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target_include_directories(step154_test PRIVATE src)
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target_link_libraries(step154_test PRIVATE nlohmann_json::nlohmann_json)
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add_executable(step155_test tests/step155_test.cpp)
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target_include_directories(step155_test PRIVATE src)
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target_link_libraries(step155_test PRIVATE nlohmann_json::nlohmann_json)
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find_package(SDL2 CONFIG REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(glad CONFIG REQUIRED)
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86
editor/src/AgentCodeGen.h
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86
editor/src/AgentCodeGen.h
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@@ -0,0 +1,86 @@
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#pragma once
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#include "PrimitivesRegistry.h"
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#include "ast/Function.h"
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#include "ast/Parameter.h"
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#include "ast/Statement.h"
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#include "ast/Expression.h"
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#include <string>
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#include <vector>
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#include <algorithm>
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struct AgentCodeGenResult {
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ASTNode* node = nullptr;
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std::string note;
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std::vector<std::string> usedSymbols;
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};
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class AgentCodeGen {
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public:
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AgentCodeGenResult generate(const std::string& spec,
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PrimitivesRegistry& registry,
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const std::string& language,
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bool preferImports) const {
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AgentCodeGenResult result;
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auto functions = registry.getAvailableFunctions();
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if (functions.empty()) {
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result.note = "No available functions; returning empty stub.";
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result.node = makeEmptyFunction("generated");
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return result;
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}
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PrimitiveSymbol chosen = chooseFunction(functions, preferImports);
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result.usedSymbols.push_back(chosen.name);
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auto* fn = new Function(nextId("fn"), "generated");
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auto* param = new Parameter(nextId("param"), "input");
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fn->addChild("parameters", param);
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auto* call = new FunctionCall();
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call->id = nextId("call");
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call->functionName = chosen.name;
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call->addChild("arguments", new VariableReference(nextId("var"), "input"));
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auto* stmt = new ExpressionStatement();
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stmt->id = nextId("exprstmt");
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stmt->setChild("expression", call);
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fn->addChild("body", stmt);
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result.node = fn;
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result.note = buildNote(spec, chosen, language);
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return result;
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}
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private:
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static PrimitiveSymbol chooseFunction(const std::vector<PrimitiveSymbol>& funcs,
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bool preferImports) {
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if (preferImports) {
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for (const auto& sym : funcs) {
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if (sym.source == "import") return sym;
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}
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}
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for (const auto& sym : funcs) {
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if (sym.source == "builtin") return sym;
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}
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return funcs.front();
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}
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static Function* makeEmptyFunction(const std::string& name) {
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auto* fn = new Function(nextId("fn"), name);
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return fn;
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}
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static std::string buildNote(const std::string& spec,
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const PrimitiveSymbol& sym,
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const std::string& language) {
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std::string note = "Generated using " + sym.name + " (" + sym.source + ")";
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if (!spec.empty()) note += " for spec: " + spec;
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if (!language.empty()) note += " in " + language;
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return note;
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}
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static std::string nextId(const std::string& prefix) {
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static int counter = 0;
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return prefix + "_" + std::to_string(counter++);
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}
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};
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@@ -49,6 +49,7 @@
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#include "ImportManager.h"
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#include "PrimitivesRegistry.h"
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#include "AgentLibraryPolicy.h"
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#include "AgentCodeGen.h"
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#include "CompositionPanel.h"
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#include "IncrementalOptimizer.h"
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#include "EmacsIntegration.h"
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@@ -1124,6 +1125,42 @@ struct EditorState {
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return response;
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}
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if (method == "generateCode") {
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if (!active() || !isStructured()) {
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response["error"] = {{"code", -32000}, {"message", "No structured buffer"}};
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return response;
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}
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Module* ast = activeAST();
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if (!ast) {
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response["error"] = {{"code", -32001}, {"message", "AST unavailable"}};
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return response;
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}
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auto params = request.contains("params") ? request["params"] : json::object();
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std::string spec = params.value("spec", "");
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bool preferImports = params.value("preferImports", true);
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primitives.setRoot(ast);
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primitives.setLanguage(active()->language);
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AgentCodeGen gen;
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AgentCodeGenResult genRes = gen.generate(spec, primitives, active()->language, preferImports);
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if (!genRes.node) {
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response["error"] = {{"code", -32020}, {"message", "Code generation failed"}};
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return response;
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}
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json nodeJson = toJson(genRes.node);
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deleteTree(genRes.node);
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response["result"] = {
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{"node", nodeJson},
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{"note", genRes.note},
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{"usedSymbols", genRes.usedSymbols},
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{"language", active()->language}
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};
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return response;
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}
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if (method == "applyMutation") {
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auto permIt = agentMutationPermissions.find(sessionId);
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if (permIt == agentMutationPermissions.end() || !permIt->second) {
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62
editor/tests/step155_test.cpp
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62
editor/tests/step155_test.cpp
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@@ -0,0 +1,62 @@
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// Step 155 TDD Test: Agent library-aware code generation
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#include "AgentCodeGen.h"
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#include "ast/Module.h"
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#include "ast/ExternalModule.h"
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#include "ast/TypeSignature.h"
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#include "ast/Serialization.h"
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#include <iostream>
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static void expect(bool cond, const std::string& name, int& passed, int& failed) {
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if (cond) {
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std::cout << "Test " << (passed + failed + 1) << " PASS: " << name << "\n";
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++passed;
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} else {
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std::cout << "Test " << (passed + failed + 1) << " FAIL: " << name << "\n";
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++failed;
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}
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}
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static bool containsFunctionCall(ASTNode* node, const std::string& name) {
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if (!node) return false;
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if (node->conceptType == "FunctionCall") {
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auto* call = static_cast<FunctionCall*>(node);
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return call->functionName == name;
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}
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for (auto* child : node->allChildren()) {
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if (containsFunctionCall(child, name)) return true;
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}
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return false;
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}
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int main() {
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int passed = 0;
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int failed = 0;
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Module mod("m1", "Module", "python");
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auto* ext = new ExternalModule("ext_numpy", "numpy", "python");
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ext->addChild("signatures", new TypeSignature("sig_array", "numpy.array"));
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mod.addChild("externalModules", ext);
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PrimitivesRegistry reg;
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reg.setRoot(&mod);
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reg.setLanguage("python");
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AgentCodeGen gen;
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auto res = gen.generate("create array", reg, "python", true);
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expect(res.node != nullptr, "agent code generated", passed, failed);
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expect(containsFunctionCall(res.node, "numpy.array"),
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"imports preferred for generation", passed, failed);
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deleteTree(res.node);
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Module mod2("m2", "Module", "python");
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PrimitivesRegistry reg2;
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reg2.setRoot(&mod2);
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reg2.setLanguage("python");
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auto res2 = gen.generate("print", reg2, "python", true);
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expect(res2.node != nullptr, "fallback generation", passed, failed);
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deleteTree(res2.node);
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std::cout << "\n=== Step 155 Results: " << passed << " passed, "
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<< failed << " failed ===\n";
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return failed == 0 ? 0 : 1;
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}
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