Step 599: add incident response runbook engine
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106
editor/src/IncidentResponseRunbookEngine.h
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106
editor/src/IncidentResponseRunbookEngine.h
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#pragma once
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// Step 599: Incident Response Runbook Engine
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#include <map>
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#include <string>
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#include <vector>
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struct RunbookStep {
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std::string stepId;
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std::string instruction;
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bool required = true;
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};
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struct Runbook {
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std::string runbookId;
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std::string incidentType;
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std::vector<RunbookStep> steps;
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};
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struct RunbookExecutionState {
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std::string runbookId;
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std::vector<std::string> completedStepIds;
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bool closed = false;
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};
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class IncidentResponseRunbookEngine {
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public:
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bool registerRunbook(const Runbook& runbook, std::string* error) {
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if (!error) return false;
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error->clear();
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if (runbook.runbookId.empty()) return fail(error, "runbook_id_missing");
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if (runbook.incidentType.empty()) return fail(error, "incident_type_missing");
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if (runbook.steps.empty()) return fail(error, "runbook_steps_missing");
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if (runbooks_.count(runbook.runbookId) != 0) return fail(error, "runbook_duplicate");
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runbooks_[runbook.runbookId] = runbook;
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return true;
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}
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bool start(const std::string& runbookId, RunbookExecutionState* state, std::string* error) const {
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if (!state || !error) return false;
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error->clear();
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if (runbooks_.count(runbookId) == 0) return fail(error, "runbook_missing");
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state->runbookId = runbookId;
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state->completedStepIds.clear();
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state->closed = false;
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return true;
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}
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bool completeStep(RunbookExecutionState* state,
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const std::string& stepId,
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std::string* error) const {
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if (!state || !error) return false;
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error->clear();
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const auto* rb = findRunbook(state->runbookId);
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if (!rb) return fail(error, "runbook_missing");
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if (state->closed) return fail(error, "execution_closed");
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if (!hasStep(*rb, stepId)) return fail(error, "step_missing");
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for (const auto& s : state->completedStepIds) if (s == stepId) return fail(error, "step_already_completed");
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state->completedStepIds.push_back(stepId);
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return true;
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}
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bool closeIfReady(RunbookExecutionState* state, std::string* error) const {
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if (!state || !error) return false;
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error->clear();
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const auto* rb = findRunbook(state->runbookId);
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if (!rb) return fail(error, "runbook_missing");
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for (const auto& step : rb->steps) {
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if (!step.required) continue;
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if (!isCompleted(*state, step.stepId)) return fail(error, "required_steps_incomplete");
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}
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state->closed = true;
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return true;
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}
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int completionPercent(const RunbookExecutionState& state) const {
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const auto* rb = findRunbook(state.runbookId);
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if (!rb || rb->steps.empty()) return 0;
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const int done = static_cast<int>(state.completedStepIds.size());
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return (done * 100) / static_cast<int>(rb->steps.size());
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}
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private:
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std::map<std::string, Runbook> runbooks_;
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static bool fail(std::string* error, const char* code) {
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*error = code;
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return false;
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}
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const Runbook* findRunbook(const std::string& runbookId) const {
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auto it = runbooks_.find(runbookId);
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if (it == runbooks_.end()) return nullptr;
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return &it->second;
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}
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static bool hasStep(const Runbook& runbook, const std::string& stepId) {
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for (const auto& s : runbook.steps) if (s.stepId == stepId) return true;
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return false;
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}
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static bool isCompleted(const RunbookExecutionState& state, const std::string& stepId) {
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for (const auto& s : state.completedStepIds) if (s == stepId) return true;
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return false;
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}
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};
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