Files
whetstone_DSL/editor/src/orchestrator_main.cpp

67 lines
2.1 KiB
C++
Raw Normal View History

2026-02-06 20:22:37 -07:00
// Step 16: Orchestrator process - AST ownership.
//
// Separate C++ process that owns the AST in memory.
// Exposes nothing yet — just loads, holds, saves on exit.
// Test: start orchestrator with Calculator.json, kill it, verify JSON saved back.
#include "Orchestrator.h"
#include <iostream>
#include <fstream>
#include <signal.h>
#include <cstdlib>
#include <thread>
#include <chrono>
// Global orchestrator instance
std::unique_ptr<Orchestrator> g_orchestrator;
// Signal handler to save on termination
void signalHandler(int signal) {
std::cout << "Received signal " << signal << ", saving and exiting..." << std::endl;
if (g_orchestrator) {
std::string filePath = g_orchestrator->getLoadedFilePath();
if (!filePath.empty()) {
g_orchestrator->saveAST(filePath);
std::cout << "Saved AST back to: " << filePath << std::endl;
}
}
exit(0);
}
int main(int argc, char* argv[]) {
if (argc != 2) {
std::cerr << "Usage: " << argv[0] << " <path_to_json_file>" << std::endl;
return 1;
}
std::string filePath = argv[1];
// Set up signal handlers to save on termination
signal(SIGINT, signalHandler);
signal(SIGTERM, signalHandler);
// Create orchestrator
g_orchestrator = std::make_unique<Orchestrator>();
// Load the AST from the specified file
if (!g_orchestrator->loadAST(filePath)) {
std::cerr << "Failed to load AST from: " << filePath << std::endl;
return 1;
}
std::cout << "Loaded AST from: " << filePath << std::endl;
std::cout << "Orchestrator running, holding AST in memory..." << std::endl;
std::cout << "Press Ctrl+C to terminate and save" << std::endl;
// Simple loop to keep the process alive
// In a real implementation, this would be replaced with a proper RPC server
while (true) {
// Sleep briefly to avoid busy-waiting
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// In a real implementation, this would handle RPC requests
// For now, we just keep the process alive to hold the AST
}
return 0;
}