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whetstone_DSL/editor/tests/step511_test.cpp

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// Step 511: Interaction State Model (12 tests)
#include "InteractionStateModel.h"
#include <iostream>
static int passed = 0, failed = 0;
#define TEST(name) { std::cout << " " << #name << "... "; }
#define PASS() { std::cout << "PASS\n"; ++passed; }
#define FAIL(msg) { std::cout << "FAIL: " << msg << "\n"; ++failed; }
#define CHECK(cond, msg) if (!(cond)) { FAIL(msg); return; } else {}
void test_state_priority_disabled_wins() {
TEST(state_priority_disabled_wins);
InteractionSnapshot s{true, true, true, true, true};
CHECK(InteractionStateModel::resolveState(s) == InteractionState::Disabled,
"disabled should dominate");
PASS();
}
void test_state_priority_pressed_over_active_focus_hover() {
TEST(state_priority_pressed_over_active_focus_hover);
InteractionSnapshot s{true, true, true, true, false};
CHECK(InteractionStateModel::resolveState(s) == InteractionState::Pressed,
"pressed should dominate active/focus/hover");
PASS();
}
void test_state_priority_active_over_focus_hover() {
TEST(state_priority_active_over_focus_hover);
InteractionSnapshot s{true, true, true, false, false};
CHECK(InteractionStateModel::resolveState(s) == InteractionState::Active,
"active should dominate focus/hover");
PASS();
}
void test_focus_state_sets_focus_ring() {
TEST(focus_state_sets_focus_ring);
auto style = InteractionStateModel::resolveStyle({false, true, false, false, false},
InteractionStateModel::defaultDarkTokens());
CHECK(style.state == InteractionState::Focus, "expected focus state");
CHECK(style.showFocusRing, "focus ring should be enabled");
PASS();
}
void test_disabled_state_uses_disabled_text() {
TEST(disabled_state_uses_disabled_text);
auto t = InteractionStateModel::defaultDarkTokens();
auto style = InteractionStateModel::resolveStyle({false, false, false, false, true}, t);
CHECK(style.state == InteractionState::Disabled, "expected disabled state");
CHECK(style.text.r == t.textDisabled.r && style.text.g == t.textDisabled.g,
"disabled text token not applied");
PASS();
}
void test_idle_state_uses_base_surface() {
TEST(idle_state_uses_base_surface);
auto t = InteractionStateModel::defaultDarkTokens();
auto style = InteractionStateModel::resolveStyle({}, t);
CHECK(style.state == InteractionState::Idle, "expected idle state");
CHECK(style.surface.r == t.surface.r && style.surface.g == t.surface.g,
"idle surface token not applied");
PASS();
}
void test_resolve_for_all_states_returns_six_entries() {
TEST(resolve_for_all_states_returns_six_entries);
auto all = InteractionStateModel::resolveForAllStates(
InteractionStateModel::defaultDarkTokens());
CHECK(all.size() == 6, "expected 6 state entries");
PASS();
}
void test_default_tokens_pass_contrast_for_core_states() {
TEST(default_tokens_pass_contrast_for_core_states);
auto all = InteractionStateModel::resolveForAllStates(
InteractionStateModel::defaultDarkTokens());
CHECK(all["idle"].contrastPassAA, "idle contrast should pass");
CHECK(all["hover"].contrastPassAA, "hover contrast should pass");
CHECK(all["focus"].contrastPassAA, "focus contrast should pass");
PASS();
}
void test_contrast_failures_detect_low_contrast_tokens() {
TEST(contrast_failures_detect_low_contrast_tokens);
auto t = InteractionStateModel::defaultDarkTokens();
t.text = {0.2f, 0.2f, 0.2f, 1.0f};
t.surface = {0.18f, 0.18f, 0.18f, 1.0f};
auto fails = InteractionStateModel::contrastFailures(t);
CHECK(!fails.empty(), "expected contrast failures");
PASS();
}
void test_focus_ring_not_shown_for_non_focus_states() {
TEST(focus_ring_not_shown_for_non_focus_states);
auto t = InteractionStateModel::defaultDarkTokens();
auto hover = InteractionStateModel::resolveStyle({true, false, false, false, false}, t);
auto active = InteractionStateModel::resolveStyle({true, true, true, false, false}, t);
CHECK(!hover.showFocusRing, "hover should not show focus ring");
CHECK(!active.showFocusRing, "active should not show focus ring");
PASS();
}
void test_pressed_and_active_surfaces_differ() {
TEST(pressed_and_active_surfaces_differ);
auto t = InteractionStateModel::defaultDarkTokens();
auto pressed = InteractionStateModel::resolveStyle({true, true, true, true, false}, t);
auto active = InteractionStateModel::resolveStyle({true, true, true, false, false}, t);
CHECK(pressed.surface.r != active.surface.r ||
pressed.surface.g != active.surface.g ||
pressed.surface.b != active.surface.b,
"pressed and active surfaces should differ");
PASS();
}
void test_contrast_ratio_is_positive() {
TEST(contrast_ratio_is_positive);
auto style = InteractionStateModel::resolveStyle({},
InteractionStateModel::defaultDarkTokens());
CHECK(style.contrastRatio > 1.0f, "contrast ratio should be > 1");
PASS();
}
int main() {
std::cout << "Step 511: Interaction State Model\n";
test_state_priority_disabled_wins(); // 1
test_state_priority_pressed_over_active_focus_hover(); // 2
test_state_priority_active_over_focus_hover(); // 3
test_focus_state_sets_focus_ring(); // 4
test_disabled_state_uses_disabled_text(); // 5
test_idle_state_uses_base_surface(); // 6
test_resolve_for_all_states_returns_six_entries(); // 7
test_default_tokens_pass_contrast_for_core_states(); // 8
test_contrast_failures_detect_low_contrast_tokens(); // 9
test_focus_ring_not_shown_for_non_focus_states(); // 10
test_pressed_and_active_surfaces_differ(); // 11
test_contrast_ratio_is_positive(); // 12
std::cout << "\nResults: " << passed << "/" << (passed + failed) << " passed\n";
return failed == 0 ? 0 : 1;
}