# Resolver Interface Contract The resolver is the UCWM core. It receives WorldState after specialists have attached their facets and constraints, and it produces a stabilized WorldState ready for synthesis. --- ## Design principles 1. **Never adds meaning.** The resolver does not infer new facts beyond what constraint propagation and arithmetic require. It resolves existing constraints; it does not guess. 2. **Contradiction-explicit.** When constraints contradict, the resolver records the contradiction in `open_contradictions` rather than silently discarding either side. 3. **Multiple hypotheses.** When ambiguity is unresolvable, the resolver maintains multiple hypotheses in WorldState rather than forcing a single resolution. 4. **Monotonic confidence.** Constraint reinforcement raises confidence. Contradiction lowers confidence. Confidence never increases without supporting evidence. 5. **Traceable.** Every operation the resolver performs is recorded in `resolution_log` with the affected refs and the reason. --- ## Input ``` ResolverInput { world_state: WorldState -- post-specialist state, stage = "post_specialist" resolution_mode: string -- "single_pass" | "iterative" | "conflict_checking" max_iterations: integer? -- for iterative mode (default: 5) } ``` --- ## Output ``` ResolverOutput { resolved_state: WorldState -- stage = "resolved" resolution_log: ResolutionEntry[] open_contradictions: ContradictionRecord[] confidence_summary: ConfidenceSummary } ResolutionEntry { operation: string -- see Operations below affected_refs: string[] result: string -- "resolved" | "contradicted" | "suspended" | "merged" | "split" confidence_after: float? note: string? } ContradictionRecord { constraint_refs: string[] -- constraints that contradict each other description: string resolution_attempt: string? -- what the resolver tried before giving up } ``` --- ## Operations The resolver applies operations in this order: ### 1. Validate all refs Before any operation, verify all `argument_refs` and `object_refs` resolve to objects in WorldState. Emit warnings for any dangling refs. Do not proceed with a constraint that has dangling refs. ### 2. Apply hard constraints Apply all constraints with `strength: hard`. If two hard constraints contradict, record the contradiction immediately and mark both as `contradicted`. Do not attempt to resolve hard-vs-hard contradictions silently. ### 3. Resolve arithmetic Apply `quantity_difference`, `quantity_sum`, `quantity_product`, `quantity_quotient`, `quantity_equals` where all operands are known exact values. Update the result quantity object's QuantityFacet `value` field. ### 4. Propagate truth values Apply `truth_value` constraints. Propagate via `implies` chains. If `implies(P1, P2)` and P1 is true, mark P2 as true. If P1 is false, no propagation (modus tollens requires explicit encoding). ### 5. Resolve coreference Apply `same_entity` constraints. For each pair (A, B) with `same_entity(A, B)`: - Merge B into A (or A into B, by priority: higher confidence object survives) - Set the lower-confidence object to `status: merged`, `merged_into: ` - Transfer all facet_refs and constraint_refs to the surviving object ### 6. Detect contradictions from soft/defeasible constraints Apply soft and defeasible constraints. When a soft constraint contradicts a hard constraint, suspend the soft constraint. When two soft constraints contradict, mark both with lower confidence and record in `open_contradictions`. ### 7. Confidence propagation For each constraint that was resolved: - Increase confidence on objects/facets that the constraint reinforces - Decrease confidence on objects/facets that the constraint contradicts Confidence deltas must be bounded: a single constraint may not move confidence by more than 0.15 in either direction. ### 8. Produce resolved WorldState Update all constraint statuses. Objects with `status: proposed` that have at least one resolved constraint referencing them may be upgraded to `status: active`. Mark WorldState stage as `resolved`. --- ## Resolution modes **single_pass:** Apply all operations once. Fast, suitable for simple inputs. **iterative:** Apply operations repeatedly until no new resolutions occur or `max_iterations` is reached. Use for inputs with chains of implications. **conflict_checking:** Extra pass after resolution: verify that no two hard constraints in `resolved` status contradict each other. Emit detailed contradiction records if found. Use when input may contain adversarial or self-contradictory statements. --- ## Invariants 1. **No new objects.** The resolver does not propose new objects. It may merge or split existing ones, but may not create new objects from thin air. 2. **Idempotent application.** Applying a resolved constraint again does not change WorldState. 3. **Contradiction is never silent.** Every detected contradiction must appear in `open_contradictions` or in `resolution_log` with `result: contradicted`. 4. **Log completeness.** Every state change must have a corresponding entry in `resolution_log`. --- ## Contract test requirements - Given worldstate with `quantity_difference(Q3, Q1, Q2)`, Q1.value=5, Q2.value=2: resolver must set Q3.value=3 and mark C3 resolved - Given `same_entity(E1, E3)`, E1.confidence=0.97, E3.confidence=0.72: E3 must be merged into E1 - Given `before(EV1, EV2)` and `before(EV2, EV1)` (cycle): must emit a ContradictionRecord, not silently resolve - `resolution_log` must be non-empty after any state change - All constraints must have updated `status` after resolver runs