Sprint 1: project skeleton, type system, and all architecture specs

- src/types.hpp: complete UCWM type system in C++20 — 19 enums, 11 facet
  data types, all core structs (CanonicalObject, Constraint, Facet,
  GateSignal, WorldState, etc.) with full JSON round-trip serialization
- src/main.cpp: smoke test — constructs apple-problem WorldState by hand,
  serializes to JSON
- tests/test_types.cpp: 19 tests, 123 assertions, all passing
- CMakeLists.txt: CMake + CPM build with nlohmann/json, spdlog, Catch2
- schemas/: JSON Schema contracts for all UCWM data types
- gates/, specialists/, resolver/, synthesis/: language-agnostic interface
  contracts and domain specs for all pipeline layers
- docs/: architecture, vocabulary, decision matrices, roadmap (6 phases,
  28 sprints), sprint_001, implementation_constraints

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-01 16:09:55 -07:00
commit b758d7ea60
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# Resolver Interface Contract
The resolver is the UCWM core. It receives WorldState after specialists have attached their facets and constraints, and it produces a stabilized WorldState ready for synthesis.
---
## Design principles
1. **Never adds meaning.** The resolver does not infer new facts beyond what constraint propagation and arithmetic require. It resolves existing constraints; it does not guess.
2. **Contradiction-explicit.** When constraints contradict, the resolver records the contradiction in `open_contradictions` rather than silently discarding either side.
3. **Multiple hypotheses.** When ambiguity is unresolvable, the resolver maintains multiple hypotheses in WorldState rather than forcing a single resolution.
4. **Monotonic confidence.** Constraint reinforcement raises confidence. Contradiction lowers confidence. Confidence never increases without supporting evidence.
5. **Traceable.** Every operation the resolver performs is recorded in `resolution_log` with the affected refs and the reason.
---
## Input
```
ResolverInput {
world_state: WorldState -- post-specialist state, stage = "post_specialist"
resolution_mode: string -- "single_pass" | "iterative" | "conflict_checking"
max_iterations: integer? -- for iterative mode (default: 5)
}
```
---
## Output
```
ResolverOutput {
resolved_state: WorldState -- stage = "resolved"
resolution_log: ResolutionEntry[]
open_contradictions: ContradictionRecord[]
confidence_summary: ConfidenceSummary
}
ResolutionEntry {
operation: string -- see Operations below
affected_refs: string[]
result: string -- "resolved" | "contradicted" | "suspended" | "merged" | "split"
confidence_after: float?
note: string?
}
ContradictionRecord {
constraint_refs: string[] -- constraints that contradict each other
description: string
resolution_attempt: string? -- what the resolver tried before giving up
}
```
---
## Operations
The resolver applies operations in this order:
### 1. Validate all refs
Before any operation, verify all `argument_refs` and `object_refs` resolve to objects in WorldState. Emit warnings for any dangling refs. Do not proceed with a constraint that has dangling refs.
### 2. Apply hard constraints
Apply all constraints with `strength: hard`. If two hard constraints contradict, record the contradiction immediately and mark both as `contradicted`. Do not attempt to resolve hard-vs-hard contradictions silently.
### 3. Resolve arithmetic
Apply `quantity_difference`, `quantity_sum`, `quantity_product`, `quantity_quotient`, `quantity_equals` where all operands are known exact values. Update the result quantity object's QuantityFacet `value` field.
### 4. Propagate truth values
Apply `truth_value` constraints. Propagate via `implies` chains. If `implies(P1, P2)` and P1 is true, mark P2 as true. If P1 is false, no propagation (modus tollens requires explicit encoding).
### 5. Resolve coreference
Apply `same_entity` constraints. For each pair (A, B) with `same_entity(A, B)`:
- Merge B into A (or A into B, by priority: higher confidence object survives)
- Set the lower-confidence object to `status: merged`, `merged_into: <surviving_id>`
- Transfer all facet_refs and constraint_refs to the surviving object
### 6. Detect contradictions from soft/defeasible constraints
Apply soft and defeasible constraints. When a soft constraint contradicts a hard constraint, suspend the soft constraint. When two soft constraints contradict, mark both with lower confidence and record in `open_contradictions`.
### 7. Confidence propagation
For each constraint that was resolved:
- Increase confidence on objects/facets that the constraint reinforces
- Decrease confidence on objects/facets that the constraint contradicts
Confidence deltas must be bounded: a single constraint may not move confidence by more than 0.15 in either direction.
### 8. Produce resolved WorldState
Update all constraint statuses. Objects with `status: proposed` that have at least one resolved constraint referencing them may be upgraded to `status: active`. Mark WorldState stage as `resolved`.
---
## Resolution modes
**single_pass:** Apply all operations once. Fast, suitable for simple inputs.
**iterative:** Apply operations repeatedly until no new resolutions occur or `max_iterations` is reached. Use for inputs with chains of implications.
**conflict_checking:** Extra pass after resolution: verify that no two hard constraints in `resolved` status contradict each other. Emit detailed contradiction records if found. Use when input may contain adversarial or self-contradictory statements.
---
## Invariants
1. **No new objects.** The resolver does not propose new objects. It may merge or split existing ones, but may not create new objects from thin air.
2. **Idempotent application.** Applying a resolved constraint again does not change WorldState.
3. **Contradiction is never silent.** Every detected contradiction must appear in `open_contradictions` or in `resolution_log` with `result: contradicted`.
4. **Log completeness.** Every state change must have a corresponding entry in `resolution_log`.
---
## Contract test requirements
- Given worldstate with `quantity_difference(Q3, Q1, Q2)`, Q1.value=5, Q2.value=2: resolver must set Q3.value=3 and mark C3 resolved
- Given `same_entity(E1, E3)`, E1.confidence=0.97, E3.confidence=0.72: E3 must be merged into E1
- Given `before(EV1, EV2)` and `before(EV2, EV1)` (cycle): must emit a ContradictionRecord, not silently resolve
- `resolution_log` must be non-empty after any state change
- All constraints must have updated `status` after resolver runs

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# Resolver Operations Reference
Detailed pseudocode for each resolver operation. These are language-agnostic specifications; any implementation must produce equivalent results.
---
## Op 1: ValidateRefs
```
procedure ValidateRefs(world_state):
warnings = []
for each constraint C in world_state.constraints:
for each ref in C.argument_refs:
if ref not in world_state.objects:
warnings.append(f"Dangling ref {ref} in constraint {C.constraint_id}")
mark C.status = suspended
for each facet F in world_state.facets:
if F.object_ref not in world_state.objects:
warnings.append(f"Dangling object_ref {F.object_ref} in facet {F.facet_id}")
return warnings
```
---
## Op 2: ApplyHardConstraints
```
procedure ApplyHardConstraints(world_state):
hard_constraints = [C for C in world_state.constraints where C.strength = "hard" and C.status = "unresolved"]
for each C in hard_constraints:
conflicts = [C2 for C2 in hard_constraints
where C2 ≠ C
and C2.status = "unresolved"
and DirectlyContradicts(C, C2)]
if conflicts:
for C2 in conflicts:
mark C.status = "contradicted"
mark C2.status = "contradicted"
add ContradictionRecord(constraint_refs=[C.id, C2.id])
else:
mark C.status = "resolved"
log ResolutionEntry(operation="apply_hard", affected_refs=C.argument_refs, result="resolved")
```
```
function DirectlyContradicts(C1, C2):
-- Same type, same arguments, opposite polarity
if C1.constraint_type = C2.constraint_type
and C1.argument_refs = C2.argument_refs
and C1.polarity ≠ C2.polarity:
return true
-- Known incompatible pairs
if {C1.constraint_type, C2.constraint_type} = {"before", "after"}
and C1.argument_refs = reverse(C2.argument_refs):
return true
return false
```
---
## Op 3: ResolveArithmetic
```
procedure ResolveArithmetic(world_state):
arithmetic_types = {
"quantity_difference": (result, minuend, subtrahend) -> minuend - subtrahend,
"quantity_sum": (result, *addends) -> sum(addends),
"quantity_product": (result, *factors) -> product(factors),
"quantity_quotient": (result, dividend, divisor) -> dividend / divisor,
"quantity_equals": (result, value) -> value
}
for each C in world_state.constraints where C.constraint_type in arithmetic_types:
if C.status ≠ "unresolved":
continue
arg_objects = [world_state.objects[ref] for ref in C.argument_refs]
result_obj = arg_objects[0]
operands = arg_objects[1:]
operand_values = [GetQuantityValue(O) for O in operands]
if all(V is not None and is_exact(V) for V in operand_values):
fn = arithmetic_types[C.constraint_type]
computed = fn(*operand_values)
SetQuantityValue(result_obj, computed)
result_facet = GetOrCreateQuantityFacet(result_obj)
result_facet.value = computed
result_facet.is_exact = true
result_facet.derived_from_refs = [O.object_id for O in operands]
mark C.status = "resolved"
log ResolutionEntry(operation="resolve_arithmetic",
affected_refs=[result_obj.object_id],
result="resolved",
note=f"computed {computed}")
else:
-- operands not yet resolved; defer
pass
```
---
## Op 4: PropagateTruth
```
procedure PropagateTruth(world_state):
implies_constraints = [C for C in world_state.constraints
where C.constraint_type = "implies" and C.status = "resolved"]
changed = true
while changed:
changed = false
for each C in implies_constraints:
antecedent_id, consequent_id = C.argument_refs
antecedent = world_state.objects[antecedent_id]
consequent = world_state.objects[consequent_id]
if GetTruthStatus(antecedent) = "true":
if GetTruthStatus(consequent) ≠ "true":
SetTruthStatus(consequent, "true")
log ResolutionEntry(operation="propagate_truth",
affected_refs=[consequent_id],
result="resolved",
note=f"derived from {antecedent_id} via implies constraint {C.id}")
changed = true
if GetTruthStatus(antecedent) = "false":
-- modus tollens: do not propagate without explicit negation constraint
pass
```
---
## Op 5: ResolveCoreference
```
procedure ResolveCoreference(world_state):
same_entity_constraints = [C for C in world_state.constraints
where C.constraint_type = "same_entity" and C.status = "resolved"]
for each C in same_entity_constraints:
id_a, id_b = C.argument_refs
obj_a = world_state.objects[id_a]
obj_b = world_state.objects[id_b]
if obj_a.confidence >= obj_b.confidence:
survivor = obj_a
deprecated = obj_b
else:
survivor = obj_b
deprecated = obj_a
-- Transfer all refs from deprecated to survivor
for ref in deprecated.facet_refs:
world_state.facets[ref].object_ref = survivor.object_id
survivor.facet_refs.append(ref)
for ref in deprecated.constraint_refs:
constraint = world_state.constraints[ref]
replace deprecated.object_id with survivor.object_id in constraint.argument_refs
survivor.constraint_refs.append(ref)
-- Transfer aliases
survivor.aliases += deprecated.aliases + [deprecated.canonical_label]
deprecated.status = "merged"
deprecated.merged_into = survivor.object_id
log ResolutionEntry(operation="merge_coreference",
affected_refs=[survivor.object_id, deprecated.object_id],
result="merged",
note=f"merged {deprecated.object_id} into {survivor.object_id}")
```
---
## Op 6: DetectSoftContradictions
```
procedure DetectSoftContradictions(world_state):
soft_constraints = [C for C in world_state.constraints
where C.strength in {"soft", "defeasible"} and C.status = "unresolved"]
for each C in soft_constraints:
-- Check against hard resolved constraints first
hard_conflicts = [C2 for C2 in world_state.constraints
where C2.strength = "hard" and C2.status = "resolved"
and DirectlyContradicts(C, C2)]
if hard_conflicts:
mark C.status = "suspended"
log ResolutionEntry(operation="suspend_soft",
affected_refs=C.argument_refs,
result="suspended",
note=f"overridden by hard constraint {hard_conflicts[0].id}")
continue
-- Check against other soft constraints
soft_conflicts = [C2 for C2 in soft_constraints
where C2 ≠ C and DirectlyContradicts(C, C2)]
if soft_conflicts:
C.confidence *= 0.7
for C2 in soft_conflicts:
C2.confidence *= 0.7
add ContradictionRecord(constraint_refs=[C.id] + [C2.id for C2 in soft_conflicts],
description="Soft constraint conflict, confidence reduced")
else:
mark C.status = "resolved"
```
---
## Op 7: PropagateConfidence
```
procedure PropagateConfidence(world_state):
REINFORCE_DELTA = 0.05
CONTRADICT_DELTA = 0.10
MAX_DELTA = 0.15
for each constraint C where C.status = "resolved":
for ref in C.argument_refs:
obj = world_state.objects.get(ref)
if obj:
delta = min(REINFORCE_DELTA * C.confidence, MAX_DELTA)
obj.confidence = min(1.0, obj.confidence + delta)
for each constraint C where C.status = "contradicted":
for ref in C.argument_refs:
obj = world_state.objects.get(ref)
if obj:
delta = min(CONTRADICT_DELTA, MAX_DELTA)
obj.confidence = max(0.0, obj.confidence - delta)
```
---
## Op 8: FinalizeState
```
procedure FinalizeState(world_state):
-- Promote high-confidence proposed objects
for each obj in world_state.objects where obj.status = "proposed":
resolved_constraints = [C for C in world_state.constraints
where obj.object_id in C.argument_refs
and C.status = "resolved"]
if obj.confidence >= 0.75 and len(resolved_constraints) >= 1:
obj.status = "active"
log ResolutionEntry(operation="promote_object",
affected_refs=[obj.object_id],
result="resolved")
world_state.stage = "resolved"
```