# Agent Handoff — May 5, 2026 ## Session Summary Full rearchitecture from pure LibGDX to hybrid Compose + LibGDX. Sprint 0 (foundation) and Sprint 1 (Line Corridor MVP) both completed in this session. APK builds successfully. --- ## What Was Accomplished ### Architecture (Sprint 0 — all done) - Created `shared/` pure-Kotlin module containing `ModuleType` enum (LINE_CORRIDOR, PRESSURE_RAMP, CURVE_SCULPTOR, VECTOR_SNAP) - Created `core/GameHost.kt` — routes by ModuleType, exposes `onSessionComplete` callback - Created `core/input/StylusFrame.kt` + `StylusInputBridge.kt` — AtomicReference bridge, GL-thread safe - Created `core/modules/LineCorridorScreen.kt` + `LineScore.kt` - Created `core/PlaceholderModuleScreen.kt` - Created `android/MainActivity.kt` — ComponentActivity + Compose - Created `android/GameActivity.kt` — AndroidApplication, reads ModuleType from Intent, sets OnTouchListener on LibGDX view - Created full Compose navigation: `ArtLegendApp`, `HubScreen`, `ModuleDetailScreen`, `ProgressScreen`, `SettingsScreen` - Created dark Material3 theme (violet #7B2FBE / cyan #00E5FF) - Updated `AndroidManifest.xml`: MainActivity as LAUNCHER, GameActivity as landscape fullscreen non-exported - Deleted orphaned `AndroidLauncher.kt`, `ArtLegend.kt`, `styles.xml` ### Line Corridor (Sprint 1 — all done) - `LineCorridorScreen` renders two cyan corridor walls + dashed centerline at random ±25° angle via ShapeRenderer - Stroke captured live from StylusInputBridge, rendered in yellow with pressure-driven alpha - `isDown: Boolean` added to `StylusFrame`; DOWN/UP edge detection for clean session start/stop - Android Y flipped to LibGDX coordinate space in `processInput()` - `LineScore` computed: straightness (RMS perpendicular deviation) + pressureConsistency (RMS from 0.5) - Full result pipeline: GL thread → `runOnUiThread { setResult + finish() }` → `ActivityResultLauncher` → `lastScore` Compose state → `ScoreCard` on `ModuleDetailScreen` - "Start Training" button changes to "Train Again" after first session ### Build environment fixed - Added `gradlew` script (copied from whisper.cpp) + `gradle-wrapper.jar` - Added Foojay toolchain resolver plugin to `settings.gradle.kts` (auto-downloads JDK 17) - Installed Android SDK via `brew install --cask android-commandlinetools` - SDK root: `/opt/homebrew/share/android-commandlinetools` - Installed: `platforms;android-34`, `build-tools;34.0.0`, `platform-tools` - `local.properties` created: `sdk.dir=/opt/homebrew/share/android-commandlinetools` - Fixed `copyAndroidNatives` task — now extracts each `.so` into its ABI subdirectory (`libs/arm64-v8a/`, etc.) - Symlink at `/opt/homebrew/opt/jbr-home` → IntelliJ JBR (used for sdkmanager) ### Build command (verified working) ```bash cd /Users/blindmouse/artlegend JAVA_HOME="/Users/blindmouse/Applications/IntelliJ IDEA.app/Contents/jbr/Contents/Home" ./gradlew :android:assembleDebug ``` APK output: `android/build/outputs/apk/debug/android-debug.apk` --- ## Current State **SPRINT.md tickets:** - AL-001 through AL-008: DONE - AL-009 (on-device smoke test): not done — device needed **Three deprecation warnings** (non-blocking, cosmetic): - `Icons.Default.ArrowBack` deprecated → use `Icons.AutoMirrored.Filled.ArrowBack` - Affects: `ModuleDetailScreen.kt`, `ProgressScreen.kt`, `SettingsScreen.kt` --- ## Next Steps (Priority Order) ### Immediate 1. **AL-009 on-device test** — install APK, verify: - Hub shows 4 module cards - Tap → ModuleDetail → "Start Training" → LibGDX corridor renders - S-Pen stroke captured, score returned on finish - Check logcat: `adb logcat -s LineCorridor GameActivity` 2. **Fix ArrowBack deprecation** (3 files, 1-line change each): ```kotlin // Old Icons.Default.ArrowBack // New Icons.AutoMirrored.Filled.ArrowBack // Also add import: import androidx.compose.material.icons.automirrored.filled.ArrowBack ``` ### Phase 1 (ROADMAP) 3. Corridor difficulty progression (narrowing half-width per session) 4. Session summary screen (score + streak counter) 5. Local score persistence (DataStore or Room) 6. Progress screen populated with real data (last 7 sessions chart) ### Phase 2 7. Pressure Ramp module --- ## Key File Locations ``` artlegend/ shared/src/main/kotlin/com/artlegend/shared/ModuleType.kt core/src/main/kotlin/com/artlegend/ GameHost.kt PlaceholderModuleScreen.kt input/StylusFrame.kt input/StylusInputBridge.kt modules/LineCorridorScreen.kt modules/LineScore.kt android/src/main/kotlin/com/artlegend/ MainActivity.kt GameActivity.kt ui/ArtLegendApp.kt ui/theme/ArtLegendTheme.kt ui/screens/{Hub,ModuleDetail,Progress,Settings}Screen.kt android/src/main/res/values/themes.xml android/src/main/AndroidManifest.xml local.properties ← sdk.dir, gitignored settings.gradle.kts ← includes foojay toolchain resolver SPRINT.md, ROADMAP.md, README.md ``` ## Gotchas for Next Agent - **sdkmanager requires** `JAVA_HOME=/opt/homebrew/opt/jbr-home SKIP_JDK_VERSION_CHECK=1` — the JBR version string breaks the integer test in the wrapper script - **StylusInputBridge** is last-write-wins (AtomicReference.set), not a queue — fine for 60fps render but means missed frames between renders are dropped - **Y-coordinate flip**: StylusFrame stores raw Android Y (top=0); LineCorridorScreen flips it to LibGDX space (bottom=0) in `processInput()` - **GameActivity.onSessionComplete** is called on the GL thread — always `runOnUiThread {}` before `setResult/finish` - The `natives-desktop` JAR is skipped by `copyAndroidNatives` (not in the `validAbis` set) — this is intentional