Sprint 1 complete: hybrid Compose + LibGDX architecture building
Full AL-001 through AL-008 implementation: shared/ module with ModuleType enum, GameHost routing, StylusInputBridge, LineCorridorScreen with live stroke rendering, LineScore (straightness + anglePrecision), score returned to Compose hub via ActivityResult. Fixes LineScore field mismatch (pressureConsistency → anglePrecision) caught during AL-009 build check. Adds .gitignore and handoff notes. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -6,6 +6,7 @@ val gdxVersion: String by project
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dependencies {
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api("com.badlogicgames.gdx:gdx:$gdxVersion")
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implementation(project(":shared"))
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}
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kotlin {
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