Sprint 1 complete: hybrid Compose + LibGDX architecture building
Full AL-001 through AL-008 implementation: shared/ module with ModuleType enum, GameHost routing, StylusInputBridge, LineCorridorScreen with live stroke rendering, LineScore (straightness + anglePrecision), score returned to Compose hub via ActivityResult. Fixes LineScore field mismatch (pressureConsistency → anglePrecision) caught during AL-009 build check. Adds .gitignore and handoff notes. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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android/src/main/res/values/themes.xml
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11
android/src/main/res/values/themes.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- Main Compose activity: Material3 dark, no action bar -->
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<style name="Theme.ArtLegend" parent="Theme.Material3.Dark.NoActionBar" />
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<!-- LibGDX game activity: fullscreen, no action bar -->
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<style name="Theme.ArtLegend.Fullscreen" parent="Theme.Material3.Dark.NoActionBar">
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<item name="android:windowFullscreen">true</item>
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<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
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</style>
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</resources>
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