Sprint 1 complete: hybrid Compose + LibGDX architecture building

Full AL-001 through AL-008 implementation: shared/ module with ModuleType
enum, GameHost routing, StylusInputBridge, LineCorridorScreen with live
stroke rendering, LineScore (straightness + anglePrecision), score returned
to Compose hub via ActivityResult. Fixes LineScore field mismatch
(pressureConsistency → anglePrecision) caught during AL-009 build check.
Adds .gitignore and handoff notes.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-08 19:21:48 -06:00
parent 24d78786db
commit ac81ec51f4
39 changed files with 1797 additions and 41 deletions

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Main Compose activity: Material3 dark, no action bar -->
<style name="Theme.ArtLegend" parent="Theme.Material3.Dark.NoActionBar" />
<!-- LibGDX game activity: fullscreen, no action bar -->
<style name="Theme.ArtLegend.Fullscreen" parent="Theme.Material3.Dark.NoActionBar">
<item name="android:windowFullscreen">true</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
</resources>