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artlegend/gradle.properties

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Initial LibGDX project scaffold for ArtLegend Multi-module Gradle setup targeting Android (S-Pen) and Desktop (Wacom/LWJGL3). Includes core game stub, Android launcher with immersive mode, and desktop launcher. Asset directory shared across platforms. Gradle 8.6, Kotlin 1.9.23, LibGDX 1.12.1.
2026-05-04 11:44:40 -07:00
org.gradle.jvmargs=-Xmx2g -Dfile.encoding=UTF-8
android.useAndroidX=true
gdxVersion=1.12.1
kotlinVersion=1.9.23
androidGradleVersion=8.3.0
Sprint 1 complete: hybrid Compose + LibGDX architecture building Full AL-001 through AL-008 implementation: shared/ module with ModuleType enum, GameHost routing, StylusInputBridge, LineCorridorScreen with live stroke rendering, LineScore (straightness + anglePrecision), score returned to Compose hub via ActivityResult. Fixes LineScore field mismatch (pressureConsistency → anglePrecision) caught during AL-009 build check. Adds .gitignore and handoff notes. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:21:48 -06:00
composeBom=2024.09.00
composeCompilerExtension=1.5.12
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